11-22-2022, 01:55 AM
11-22-2022, 09:44 PM
Thanks, I also sent another load of revisions, more than I can remember xD
New sheets will be the doors + key as well as Big Boo & Boo.
I also sent revisions to General Sprites 1-3 since a lot of it is now on better sheets.
New sheets will be the doors + key as well as Big Boo & Boo.
I also sent revisions to General Sprites 1-3 since a lot of it is now on better sheets.
11-25-2022, 10:57 PM
Aleth from Dual Orb II
![[Image: MW6RUvB.png]](https://i.imgur.com/MW6RUvB.png)
Idle, Hit, Attack
Weapons are separate objects, which makes sense since he can use different looking swords.
![[Image: MW6RUvB.png]](https://i.imgur.com/MW6RUvB.png)
Idle, Hit, Attack
Weapons are separate objects, which makes sense since he can use different looking swords.
11-26-2022, 04:13 PM
![[Image: N1LFtCN.png]](https://i.imgur.com/N1LFtCN.png)
Should be all palettes / animations, except maybe for techs (never used them in my playthrough).
Weapons:
https://gamefaqs.gamespot.com/snes/56305...faqs/51439
* Long Sword -> Steel Slicer *
* Flame Sword -> Hades Blade *
* Cross Sword -> Saint Sword *
* Dragon Killer -> Tiamat Blade *
Not listed: Wooden Stick.
11-27-2022, 06:53 PM
What's missing:
- Hit - easy
- Defeat - easy
- Magic - nearly every frame needs a savestate due to sfx covering Aleth
- Status Ailment - needs a fitting enemy to hit Aleth with a specific spell
- Weapon: Tiamat Blade, all animations, frames & tiles
- Hit - easy
- Defeat - easy
- Magic - nearly every frame needs a savestate due to sfx covering Aleth
- Status Ailment - needs a fitting enemy to hit Aleth with a specific spell
- Weapon: Tiamat Blade, all animations, frames & tiles
11-27-2022, 09:51 PM
Now it's just Magic & Status Ailment. And the Tiamat Blade.
Also made some revisions for some old sheets:
- Yoshi's Island: General Sprites: Erased more duplicates, combined General Sprites 1-3 to one sheet.
- Yoshi's Island: Various Enemies 1: Erased more duplicates.
- Yoshi's Island: Introduction: Erased duplicates
- Super Metroid: General Sprites: Erased duplicates
- Super Metroid: Misc. Sprites: Split into several sheets like Menu / HUD, Doors, etc.
- Super Metroid: Objects & Items: Added "Doors" to the icon name, since their animation is on the sheet.
Also made some revisions for some old sheets:
- Yoshi's Island: General Sprites: Erased more duplicates, combined General Sprites 1-3 to one sheet.
- Yoshi's Island: Various Enemies 1: Erased more duplicates.
- Yoshi's Island: Introduction: Erased duplicates
- Super Metroid: General Sprites: Erased duplicates
- Super Metroid: Misc. Sprites: Split into several sheets like Menu / HUD, Doors, etc.
- Super Metroid: Objects & Items: Added "Doors" to the icon name, since their animation is on the sheet.
11-28-2022, 08:26 PM
All animations are here, except for the Tiamat Blade.
11-29-2022, 01:52 PM
I guess ripping the one Dual Orb character with 9 weapons first wasn't really the smartest thing to do, this is really exhausting.
Taking a break from it and trying some Super Metroid again:
![[Image: W3Egzwm.png]](https://i.imgur.com/W3Egzwm.png)
Taking a break from it and trying some Super Metroid again:
![[Image: W3Egzwm.png]](https://i.imgur.com/W3Egzwm.png)
11-29-2022, 02:09 PM
There are so many things to fix for Super Metroid for sure. I actually considered to rerip the credits but then I thought, nah, let's do some other stuff which are missing as for now (basically, I was hoping you'd do this XD ).
11-29-2022, 06:15 PM
@MFG: It's way too much, back then I stopped after Torizo because it's overwhelming. I'm also not doing the credits, only the different ending sequences at the very end.
Some info for myself in case I take longer breaks and need to remember things:
+ The top palettes within the vSNES PalViewer have only 3 colours (4 with colour 0, which usually isn't used) and sit in the first row.
+ The rest is used for regular bgs and sprites, which have the entire row at their disposal.
+ Sometimes this potential isn't used and a substantial rest of the row stays black or pink.
+ Palettes can also be splitted and partially swapped like for the overworld Yoshis in Yoshi's Island (SNES).
This is everything, now I need to clean and organize it.
Codes for played time in Super Metroid (SNES):
0 hours played
7E09E000
7E09DE00
4 hours played
7E09E004
7E09DE00
8 hours played
7E09E008
7E09DE00
Top code is hours, bottom code is minutes.
Edit: Erased stars with Recolor:
Some info for myself in case I take longer breaks and need to remember things:
+ The top palettes within the vSNES PalViewer have only 3 colours (4 with colour 0, which usually isn't used) and sit in the first row.
+ The rest is used for regular bgs and sprites, which have the entire row at their disposal.
+ Sometimes this potential isn't used and a substantial rest of the row stays black or pink.
+ Palettes can also be splitted and partially swapped like for the overworld Yoshis in Yoshi's Island (SNES).
This is everything, now I need to clean and organize it.
Codes for played time in Super Metroid (SNES):
0 hours played
7E09E000
7E09DE00
4 hours played
7E09E004
7E09DE00
8 hours played
7E09E008
7E09DE00
Top code is hours, bottom code is minutes.
Edit: Erased stars with Recolor:
11-30-2022, 06:57 PM
Re-ripped the ending scenes for Super Metroid (SNES).
Also erased everything on the ancient Ending Sprites sheet by Bacon except planet Zebes.
Plok & Grandpappy Plok from Plok! (SNES) also got some updates. Added more stuff, changed notes, etc.
Also erased everything on the ancient Ending Sprites sheet by Bacon except planet Zebes.
Plok & Grandpappy Plok from Plok! (SNES) also got some updates. Added more stuff, changed notes, etc.
12-01-2022, 05:59 PM
12-02-2022, 12:19 AM
Aleth from Dual Orb II (SNES) finally done, needs separated weapons, some sfx covering the sprites edited out with the OG variant and general organization.
12-02-2022, 11:15 AM
This sheet is huge! Great job though!
12-04-2022, 07:01 PM
Taking a break for this week, I also abandon the credits scene sheet from Super Metroid, it's just too much work and no fun at all.
Aleth from Dual Orb II is already taking more time than I thought, I really underestimated how many frames he has.
Aleth from Dual Orb II is already taking more time than I thought, I really underestimated how many frames he has.