Still trying to find the best setup for ripping Rudra:
Snes9x 1.6
Wrong colours, cut off background. Quicksaves for all Snes9x versions work with vSNES.
Snes9x-1.51-RR
Wrong colours, cut off background. Can change bg colour from black to red, blue, green, etc.
Snes9x-1.60-RR
Wrong colours, cut off background. Starts recording just when you start the emulator, bg colour change is no longer possible.
bsnes+
Wrong colours, cut off background.
bsnes-mt
Wrong colours, cut off background. Has nice integer scaling, but blacks out / crashes frequently. "mt" stands for Marat Tanalin.
bsnes-rawpalettes
Correct colours, cut off background. Made by Random Talking Bush.
ZSNES 1.51
Correct colours differ per game and usually affect the background tiles. Ys IV, Secret of Evermore, Arabian Nights and Rudra show artefacts. Quicksaves work with vSNES.
vSNES 2.91
Loads quicksaves from ZSNES and Snes9x, always shows correct colours. Has viewer for palettes / tiles / current scene and is able to erase sprites which overlap other sprites. Can also capture mode 7 maps and erases ripple / screen tone / deformation. Background colour change is also possible.
Bizhawk 2.91
Can only use Snes9x and bsnes cores. As far as I can see, bsnes-rawpalettes isn't a core that can be utilized by BizHawk.
YY-CHR old: 0.99-b2 / new: 20210606
I assume it's better at tile ripping than vSNES? I only tried it a handful of times.
felipemoraesmoura Wrote:Use Zsnes and create a savestate file where the character you want to appear shows on screen, go to Pallet, Load Emulator State File, the correct collors for your char will be shown in the Pallet lines.
Finding the palette is apparently pretty easy.