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Full Version: Ripping Arc models: Monster Hunter Generations Ultimate - Switch Version
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I'm trying to extract the models from the Switch version of Monster Hunter Generations Ultimate, but I'm running into some trouble. I've extracted the files using the RomFS Extract in Ryujinx and I've even been able to unpack some of the files using Karameru, but they're still pretty hard to understand. I'm not able to tell which enemy file is which monster even from the unpacked files and there isn't much to go on. I want to use the Switch models because they have higher resolution textures than the 3DS version of the game, so I'm at a bit of a loss for where to go next with this. 
I'm not sure if the enemy files are even what I should be looking for with this to be honest, I've never done this before. I've found some helpful tutorials but they don't correlate specifically with Capcom's arc file type:

https://www.vg-resource.com/thread-37204.html
Like this one, I run into problems when I get to using Switch Toolbox, it's missing information and I can't really access the files besides Hex Editing even if I open them directly.

Anyone able to offer any advice of where to go from here?
Use PredatorCZ's MT Framework maxscript to import the models, MHGU uses the same format as all other MTF games (including the 3DS version). Btw, the models from the 3DS version would be 100% compatible with the textures of the Switch version, but you'd still need the maxscript for those as well.