11-10-2022, 03:52 AM
So the way I assume the coloring works is that the color is multiplied with the white texture [which I think is an ambient occlusion texture].
Each part of the bag is a separate mesh, so we can just assign the same material to each part of the bag that has the same color.
The materials are very simple, mostly just the white texture multiplied with a color, easily done in Blender with a MixRGB node. The chain material is slightly different since it uses transparency.
The textures for the lace and rose decal are missing so I can not tell you how I would set them up.
Each part of the bag is a separate mesh, so we can just assign the same material to each part of the bag that has the same color.
The materials are very simple, mostly just the white texture multiplied with a color, easily done in Blender with a MixRGB node. The chain material is slightly different since it uses transparency.
The textures for the lace and rose decal are missing so I can not tell you how I would set them up.