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Full Version: Mario + Rabbids Sparks of Hope Ripping Help
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(09-02-2023, 12:49 AM)HarbingerYT Wrote: [ -> ]Is this an issue with the model rip itself (when viewing it in Noesis)?
I have no idea if this will work, but have you tried exporting it in a different format (like DAE), and then using Autodesk FBX Converter to convert it into an FBX?

Seems to be an issue with how the model exports out of Noesis, I've tried multple formats, those being .DAE, .FBX, and they give the same results.
DJ~
Damn. Maybe the ripping tool needs fixing again. But at least everything other model works (Including Phantom surprisingly, at least, according to Sean).
I find it funny how the one character people wanted to rip from this DLC has complications with ripping it, yet the others don't.
It's like they knew.
(09-02-2023, 12:57 AM)HarbingerYT Wrote: [ -> ]Damn. Maybe the ripping tool needs fixing again. But at least everything other model works (Including Phantom surprisingly, at least, according to Sean).
I find it funny how the one character people wanted to rip from this DLC has complications with ripping it, yet the others don't.
It's like they knew.

It's as if Ubisoft found us all out haha. But yeah, every other character is able to be ripped and converted without a single issue... except Rayman.
DJ~
Just happened to find Mr Miles on Twitter who has seemingly managed to crack the code for Rayman's model (I think).
https://twitter.com/_MisterMiles_/status...19570?s=20
(09-02-2023, 03:59 AM)HarbingerYT Wrote: [ -> ]Just happened to find Mr Miles on Twitter who has seemingly managed to crack the code for Rayman's model (I think).
https://twitter.com/_MisterMiles_/status...19570?s=20

Unless we get our hands on the script that was used, the model supplied by Mr Miles cannot be submitted to tMR as its against the rules to submit a model you didn’t rip yourself.

DJ~
If possible, I'll see if I can query him about the script he used.
(09-02-2023, 04:24 AM)HarbingerYT Wrote: [ -> ]If possible, I'll see if I can query him about the script he used.

That would be great thank you, also it looks like they got animations working, would you be able to ask them about that too?

DJ~
(09-02-2023, 04:51 AM)DJ_Fox11 Wrote: [ -> ]
(09-02-2023, 04:24 AM)HarbingerYT Wrote: [ -> ]If possible, I'll see if I can query him about the script he used.

That would be great thank you, also it looks like they got animations working, would you be able to ask them about that too?

DJ~

I've sent him a DM. Hopefully he responds.

https://twitter.com/_MisterMiles_/status...91612?s=20 He responded to my initial reply (not the DM I sent him).
(09-02-2023, 03:59 AM)HarbingerYT Wrote: [ -> ]Just happened to find Mr Miles on Twitter who has seemingly managed to crack the code for Rayman's model (I think).
https://twitter.com/_MisterMiles_/status...19570?s=20

Hello, that's me. Been a little while since I used this forum.

It appeared the model was working but it turns out every format has its own issue. Did send the raw files to PotatoMuffin (who posted the patched script), so hopefully something will be figured out.

The method I did last time was exporting to gltf then to dae. Works fine on some models but breaks other things like eyelids and 2 other models. (msh_electricguitar & msh_wpn_vortex)
[Image: F5A8eg9XcAA94Ho?format=jpg&name=large]

I tried other formats but that caused other problems.

fbx breaks the eyes model (even with resizing).
dae and smd breaks the rig.
[Image: F5A7RJmW4AAzkDu?format=jpg&name=large]

Not sure if I did something wrong or if the script needs fixing.
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