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Is there a way to extract animations from the Crash Bandicoot trilogy (PSX) and import them into blender?
I'm not an expert, but I think I remember hearing that at least some of the animations actually involved pyschically morphing the model (probably via deforming the polygons), I'm not saying it's impossible but as there might be no bones rigged up, it would be extremely hard.

Again I'm no expert, if someone how actually knows about this area wants to come in a tell me I'm speaking a load of garbage please do.