So I was having issues trying to rip the sound effects and voicelines from Super Puzzle Bobble but I wasn't able how to figure out how to do it. I tried some methods like using BridgeM1 or Audacity but BridgeM1 doesn't have the game listed in it and I wasn't able to fix the audio problems/glitchy noises when I tried to use import raw data and slow it down. Can anyone help me figure out how to rip the sounds from that game? If so, I really appreciate it!
I'm assuming you're talking about the Arcade game and not the completely-different game with the same name (a.k.a Bust-a-Move 3000), correct?
From what I've seen, it looks like the sounds are stored in a .VAB format normally seen in PlayStation games, which is both a good thing and a bad thing. Good because you can just decompress the game's CHD ROM file back into its raw format using CHDMAN, and scan the file with PSound to extract the game's sound effects. Bad thing is there isn't exactly a great way to determine the sample rates of the sounds in question due to how bizarre the .VAB audio format is (it's not so much "sample rates" as it is "pitch and semi-tones"). Exporting the sounds at 16000Hz makes Bubblun's voice lines sound correct, but the rest will be either too high-pitched or lower-pitched in comparison. If I can figure out how to calculate the right values needed to fix those up, I can go ahead and submit a batch for The Sounds Resource, but frankly in this case, I think the easier option would just be to use the game's built-in sound test and record the sounds through that.
(03-01-2023, 09:00 PM)Random Talking Bush Wrote: [ -> ]I'm assuming you're talking about the Arcade game and not the completely-different game with the same name (a.k.a Bust-a-Move 3000), correct?
From what I've seen, it looks like the sounds are stored in a .VAB format normally seen in PlayStation games, which is both a good thing and a bad thing. Good because you can just decompress the game's CHD ROM file back into its raw format using CHDMAN, and scan the file with PSound to extract the game's sound effects. Bad thing is there isn't exactly a great way to determine the sample rates of the sounds in question due to how bizarre the .VAB audio format is (it's not so much "sample rates" as it is "pitch and semi-tones"). Exporting the sounds at 16000Hz makes Bubblun's voice lines sound correct, but the rest will be either too high-pitched or lower-pitched in comparison. If I can figure out how to calculate the right values needed to fix those up, I can go ahead and submit a batch for The Sounds Resource, but frankly in this case, I think the easier option would just be to use the game's built-in sound test and record the sounds through that.
Sorry for a very late response as I didn't get a notification of you responding but that sucks that there is no great way to determine the VAB files so I guess using the built-in sound test to record the sounds is a better option. I do thank you for trying to help out here and I'm fine with you submitting a batch of the samples from "Super Puzzle Bobble" to The Sounds Resource though!