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Full Version: Tiger Game.com sprite ripping help
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So I was considering ripping some of the sprites for the recently dumped Castlevania: Symphony of the Night prototype for the Tiger Game.com, maybe some of the menus or straight up just Alucard's sprites, but I'm not really sure how to go about it. There's either MAME or the old GameCom emulator with all those debug features. (Taking screenshots in this one takes them in a weird resolution though...)
I guess I have to take a bunch of screenshots and then go from there? Is there an easier way to do this? I tried to use something like TileMolester too but it didn't work for me either.
Somebody could definitely do it, and do it way better than me, and have way more patience than me.