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I have the files ripped but the models are in a 1s file type. Any way how this could get converted or put in straight in blender?
bump.
(04-25-2023, 07:20 AM)KZ_3D Wrote: [ -> ]Could you attach some sample files?

i'm not the OP, but here's a 1s file for one of the playable characters in the game. (OG filename was just ''model'')

i've seen people use hex editors to open 1s files from the game before, but that method appears to be very time-consuming and a bit inefficient, so any other alternatives would be nice.
(09-14-2023, 11:30 AM)KZ_3D Wrote: [ -> ]
(07-29-2023, 10:11 PM)luxmaridia Wrote: [ -> ]
(04-25-2023, 07:20 AM)KZ_3D Wrote: [ -> ]Could you attach some sample files?

i'm not the OP, but here's a 1s file for one of the playable characters in the game. (OG filename was just ''model'')

i've seen people use hex editors to open 1s files from the game before, but that method appears to be very time-consuming and a bit inefficient, so any other alternatives would be nice.

I added the Crazyracing Kartride .1s loader module to the 3D Object Converter.
Where I can find much more .1s sample files to test my program with other nodels?




Here I attached the converted file in Wavefront .obj/mtl format.

I need its texture file to check the UV datas on the model.

I got the .1s models using the RhoLoader tool. (you need to find a client first, you can find some of themĀ here but it doesn't matter which one you choose).

also here are the textures for the sample model I linked earlier. there were other .1s files in the folder, but judging by the file size of them I think they're animations and I'm not sure if there's a way to open them.

one other thing to note is that another game by the same company, AirRider, also uses the .1s file format for the 3d models. just rename the .arb files to .rho and use the tool above to open them.
(09-14-2023, 11:30 AM)KZ_3D Wrote: [ -> ]
(07-29-2023, 10:11 PM)luxmaridia Wrote: [ -> ]
(04-25-2023, 07:20 AM)KZ_3D Wrote: [ -> ]Could you attach some sample files?

i'm not the OP, but here's a 1s file for one of the playable characters in the game. (OG filename was just ''model'')

i've seen people use hex editors to open 1s files from the game before, but that method appears to be very time-consuming and a bit inefficient, so any other alternatives would be nice.

I added the Crazyracing Kartride .1s loader module to the 3D Object Converter.
Where I can find much more .1s sample files to test my program with other nodels?




Here I attached the converted file in Wavefront .obj/mtl format.

I need its texture file to check the UV datas on the model.
How did you get the .1s file to work with 3D Object Converter?
can anyone help with this?
you should ask in reshax, since this is quite a wasteland