exported a .dae and the model checker says there's a bad texture file path, but when i completely restart blender and import the .dae, the textures are all there and it looks perfectly fine. is it a false alarm somehow or am i missing something? the file path's shouldn't be set to absolute or anything.
(06-04-2023, 11:11 PM)spiderfriend Wrote: [ -> ]exported a .dae and the model checker says there's a bad texture file path, but when i completely restart blender and import the .dae, the textures are all there and it looks perfectly fine. is it a false alarm somehow or am i missing something? the file path's shouldn't be set to absolute or anything.
Most likely, the model checker is correct in this case.
You may have to manually edit the texture paths. Look for the texture paths with "<init_from>" under "<library_images>".
For example, these are absolute texture paths and thus are incorrect.
If the model and textures are in the same folder, all you have to do is remove everything but the texture names.
If the models and textures are NOT in the same folder, replace everything before what folder the textures are in with "./"
i figured i might have to do it manually, yeah. just didn't know which exact lines to edit in the file. thank you for the help!