07-15-2023, 05:57 AM
Greetings. I need all the contents of the game to remake it. The only assets I found from the related game is the girl version; https://www.spriters-resource.com/playst...tmoongirl/. And it is incomplete.
(07-15-2023, 06:07 AM)Barack Obama Wrote: [ -> ]PSX VRAM Viewer (updated)
https://www.romhacking.net/utilities/1567/
Tutorial
https://wiki.vg-resource.com/PSX-vram
(07-15-2023, 06:56 AM)Barack Obama Wrote: [ -> ]Can you zip a quicksave and upload it on mediafire or mega.nz? I'll check it out.
As far as I remember, the arrow keys move a blue crosshair through the window of PSX-VRAM and you manually have to find and select the palettes with it.
Terry von Feledae Wrote:I will just say that different consoles and sometimes different sprites can have different codecs and you will need to select the correct one in order to view them properly. To change it, use the number buttons on the keyboard. Pressing “9” will change the codec to 4bpp, which is the one most sprites on the PSX use. “0” will change it to 8bpp, which is what sprites that use 256 colours are encoded in. The other number buttons also have Codecs assigned to them, but they are largely unimportant.
As soon as you press one of the buttons, two cursors will appear, one large red square cursor and one cross-cursor. The square one is moved using the W, A, S and D keys, and represents your “focus”. Move it onto the jumbled mess to the right of the screenshots, and a decompressed version of said mess will appear at the bottom of the screen. It’s either discoloured or even purely black though. And this is where the second cursor comes into play. That cursor is the one responsible for palettes.
How it works? Move the cursor around with the arrow keys of your keyboard - The sixteen(or 256) pixels directly to the right of the cursor will be the palette, each pixel being one palette “slot”. So where are you going to find the needed palettes, with this somewhat odd organisation? Easily. See that bar below the screenshots that appears to be made up entirely of randomly coloured pixels? Yeah, that’s the palettes. Simply keep moving the cursor downward using the arrow keys(By the way, holding Shift while pressing an arrow key will make it move one pixel instead of the usual 16, which is needed to switch rows in the palette-bar), and then search around for the correct palette.
The palettes are not always aligned this neatly(In Metal Slug X, for instance, they are basically all over the place), but usually, they are easy to find and use. So, here's a screen of VRAM with the adjustments needed to rip the Ultimate Armour made.
Readme.md (shortened) Wrote:PsxVram-SDL
Viewer for displaying VRAM save states from PCSX, ePSXe and NO$PSX.
Hotkeys
- W/S/A/D: move window
- Ctrl: move for 1 pixel
- Shift: mode viewer resize
- 1: 4 BPP mode
- 2: 8 BPP mode
- 9: 15 BPP mode
- 0: 24 BPP (MDEC) mode
- ~: Reverse colors (for 4 and 8 BPP grayscale modes)
- Shift + 1 or 2: CLUT mode
- Up/Down/Left/Right: CLUT starting coordinates (only for CLUT modes)
- Enter: reloads source dump
- Ctrl + mouse over mode viewer: show VRAM offset