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I decided to extract Sega Superstars Tennis on the Wii. The PS3 one seemed to complex.

However, I got stuck on the road block everyone else got stuck on. The RESOURCE.PAC.

I'm assuming it holds all of the sounds in the game. But I'm not sure what's bms to extract it. I'm not even too sure of it's offset code...

I originally tried the arcsys.bms since Sonic Unleashed used it. It didn't really take me far though.

It left with 2 random files without filenames and I don't know how to extract either, so I doubt that's how I'm supposed to extract them...

Here's the RESOURCE.PAC for anyone who thinks they can extract it
https://pixeldrain.com/u/MdTSRfJz

I'd appreciate the help!
Hello! I'm quite new to this place, but I downloaded the file to take a look in my hex editor and I found that after byte offset 0x73D41800 there were a lot of human-readable commands/variables, i.e. pose information, spawn points, and various timers. That might be helpful for other things, but you might want to delete that so you can focus on the sound information.
(12-08-2023, 10:20 PM)applecuckoo Wrote: [ -> ]Hello! I'm quite new to this place, but I downloaded the file to take a look in my hex editor and I found that after byte offset 0x73D41800 there were a lot of human-readable commands/variables, i.e. pose information, spawn points, and various timers. That might be helpful for other things, but you might want to delete that so you can focus on the sound information.

This file hosts all of the files in the game. So that means the sounds are also in here somewhere too.