12-14-2023, 12:16 AM
My current project is ripping graphics from Wii Virtual Console releases. I rip both the System Menu graphics and the graphics from the bundled digital manuals, and then I compile them all into one sheet, so as to be visible on the site. However, I noticed that for some Wii U games manuals have been submitted and approved as ZIP archives. You can't browse these from the site, but they can be easily organized in the archive. While my rips have all the graphics plainly displayed on the site, they are rather large, and awkwardly organized.
My question is this: which is better? Putting them in an archive would save me a lot of time and they'd be organized in specific subfolders. I could put all the graphics in an archive, or I could submit two sheets for each game: one ZIP with the manual and one traditional sheet for the menu graphics, which would be much smaller and easier to view without the manual assets. I'm planning to eventually go back and update my 3DS and Wii U VC sheets with manual graphics too, so this would help with that as well.
My question is this: which is better? Putting them in an archive would save me a lot of time and they'd be organized in specific subfolders. I could put all the graphics in an archive, or I could submit two sheets for each game: one ZIP with the manual and one traditional sheet for the menu graphics, which would be much smaller and easier to view without the manual assets. I'm planning to eventually go back and update my 3DS and Wii U VC sheets with manual graphics too, so this would help with that as well.