01-27-2024, 02:48 AM
(01-26-2024, 08:55 PM)agnos Wrote: [ -> ](01-24-2024, 10:14 AM)BlastoiseTheVGRipper Wrote: [ -> ](01-24-2024, 03:54 AM)DaeM0nS Wrote: [ -> ]Yeah, Palworld is using UnrealEngine 5.1. I tried to use Fmodels and it perfectly worked. I've made my own game mappings (and set them in the settings tab) + set the FModel UE version to 5_1 and that's it.
After extracting models, animations and textures, I also used this blender plugin (newer versions aren't working for anims, I don't know why and didn't looked at this problem atm) to import thoses files into blender.
There is an exemple of what I get by doing this :
(EDIT : I've converted models and anims into SMD format here because I was using this kind of files on my end but they were converted from psk/psa models directly from the game)
And it looks like someone has already ripped some after the game launched.
Was expecting Unreal Engine 5 games to be hard to rip from.
how can I fix the eye texture please?
Basically, It's the texture that need to be applied on the material for eyes.
In my case, the problem I had is the fact that I need to have only one texture for what I need to do. So I literally copy paste the eye texture and place it on the main texture to display it at the correct place.