Sara & Juri are done, now I'll get to Reido & Shiranui:
I won't do too many sheets for this game anymore, just enough to say that the essentials got ripped.
It just bugged me that enemies and npcs were not complete.
Btw there are some things I've noticed:
- all playable characters are missing the frozen pose / palette (battle)
- Subaru's idle can be separated
- Gold Mine 1F is missing a map
- Moon-Watching Festival could have the hardware effect for the moon, already have 12 of the 13 days as a quicksave
- Byakuen misses is frozen frames
- Juri's Flower Garden 1 misses its hedge barrier and the JPN variant for the sign
- King of Jipang has more frames in tile viewer
- bosses could need captions for their frames
- Phantom Castle 1 layer order
Last update before completion.
Reido & Shiranui done, next is Kingin & Goldsilver:
Kingin & Goldsilver are done and there isn't much left, so here is Hell's Elite Squadron:
Should be all frames, but they need palettes, tiles and to be in order.
Maybe some frames need to be added or erased (gotta check that again), and of course captions and the ripper tag.
This guy gives me Earthbound vibes, not sure why.
After this, I'll get to the monster pets and updates for existing sheets.
The prince is done, the rest shouldn't be too hard now.
Time for the last NPC sheet, there is literally nothing else left.
Quote: Feeding #1: Heart Kibble
Feeding #2: Body Kibble
Feeding #3: Mystery Kibble
Feeding #4: Head Kibble
If you hatch the egg from 0 to 23 hours and 59 minutes, you will receive the Boar Deerfly.
If you hatch the egg from 24 to 39 hours and 59 minutes, you will receive the Gold Starfly.
If you hatch the egg from 40 to 49 hours and 59 minutes, you will receive the Wonder-Fly.
If you hatch the egg from 50 to 59 hours and 59 minutes, you will receive the Kabuki-Fly.
Source:
https://gamefaqs.gamespot.com/snes/58182...moning-egg
Quote:Species: Pinchapine
Acquisition: Hatch a Green Egg after 45 to 60 minutes.
Species: Rabshroom
Acquisition: Hatch a Pink Egg from 45 to 60 minutes.
Species: Octarrot
Acquisition: Hatch any egg anytime before 45 and after 60 minutes.
Species: Viperroot
Acquisition: Mutate either of the three pet types.
Note: Rabshroom (2%) is the easiest to mutate since unlike the Pinchapine (6%), feeding it Mystery Kibbles heals it.
Edit: Nah, feed Pinchapine the Mystery Kibble and reload quicksave if needed. Mutation rate is 3 times higher, not sure why the guide recommends Rabshroom. Maybe not taking reloads into account?
Source:
https://gamefaqs.gamespot.com/snes/58182...e-hatchery
Progress. The two pupas are next, but then I have to wait some time until I can rip the next monster.
Gave the regular pets their own sheet, since these here are summons who aid you in battle.
And while I'm at it:
to do:
- Higan + Hisui are missing the frozen pose / palette (battle)
- Subaru's idle can be separated
- Gold Mine 1F is missing a map
- Moon-Watching Festival could have the hardware effect for the moon, already have 12 of the 13 days as a quicksave
- Juri's Flower Garden 1 misses its hedge barrier
- Phantom Castle 1 layer order
- Turtle nation enemies: Hollow Centipede and palette should be closer together
ripped but not on respective sheets:
- King of Jipang has more frames in tile viewer
- Byakuen misses his frozen frames
- JPN version, Gold Dust Village: Special NPC
- NPCs 1: hatchery dude has a special animation when cracking the eggs open
entirely new sheets:
JPN variant for signs / Edit: All town signs have an alternative variant
Monster Pets 3 (Summons) / Translated Signs:
I'm not going to update everything with the translated stuff, it's better to have it on a single sheet.
Currently playing the JPN version to get all the signs, also noticed that the gold mine elevator is bugged, but has an extra animation on the top of it.
Gold Dust Village also has NPCs which are not present in the English version (of course I will put them on a sheet).
Various NPCs:
Just collecting stuff, I'll add them to sheets later.
For now I want to get my hands on the frozen frames + palettes for the playable characters (battle).