11-29-2024, 02:00 PM
[attachment=16589]
the original textures are 32x64 due to limits with the N64 system RAM memory chunks. The ripper alecpike supplied these original images but did not use them on the actual model, instead he used some sort of software to bake the images to a single 1024x1024 image, however in doing so he seems to have left some margin settings which produced outlines of neighboring textures around each texture (and caused visible edges of the texture space). alecpike's hyrule market
This model at the top of the thread in obj is the same model, but with a texture and material revision so theres only 1 1024x256 image on 1 material and all of the textures are placed neatly where they should be so theres no visible texture seams.
I may do more revisions such as recreating the collision bounds or simplifying the geometry, but that'll be a custom edit.
the original textures are 32x64 due to limits with the N64 system RAM memory chunks. The ripper alecpike supplied these original images but did not use them on the actual model, instead he used some sort of software to bake the images to a single 1024x1024 image, however in doing so he seems to have left some margin settings which produced outlines of neighboring textures around each texture (and caused visible edges of the texture space). alecpike's hyrule market
This model at the top of the thread in obj is the same model, but with a texture and material revision so theres only 1 1024x256 image on 1 material and all of the textures are placed neatly where they should be so theres no visible texture seams.
I may do more revisions such as recreating the collision bounds or simplifying the geometry, but that'll be a custom edit.