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Full Version: Help with Sprite Ripping using OpenGl/GLIntercept
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You know about Desmume, the DS emulator? About how OpenGL/GLIntercept can rip graphics shown on screen from the DS game to files? I'm trying to rip graphics from the DS Game "Mario & Luigi: Bowser's Inside Story" and I'm trying to use OpenGL/GLIntercept to do so, but I noticed that it only focuses attention to one screen only, or at least switches up between screens depending on which one has more attention, but I'd like both screens to be focused on so the graphics can be ripped from both, or at least let me decide which one can be ripped. How can I get it to rip from both separate screens at the same time?