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Full Version: GAME RIPPER XMAS Edition
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Merry Christmas to you all! Here's the latest XMAS edition as a present!

GAME RIPPER v1.6

Features (including, but not limited to):

- portable executable (just a single executable, no installation required)
- dependency-free (no missing DLLs, no missing dotnet / MSVC runtime, no incompatible Java version, no headache, Just Works)
- multiplatform (Windows, Linux)
- extremely simple to use: just drag'n'drop the game's folder on its window, that's all
- automatic game engine detection
- automatic encryption key detection
- automatic conversion of assets in obscure formats

Unity

- bundle files (version 5 to 8 and up)
- compressed streaming block support
- compressed index support (LZ4)
- FSB5 support (all formats except OGG)
- assets support (version 12 to 22 and up)
- embedded type node tree support
- in lack of a node tree, support for reading and using dump files (works with future Unity releases as well)
- ripping AudioClip assets (all formats, PCM, WAV, MP3, OGG, MOD, XM etc.)
- ripping Texture2D and Texture2DArray assets (all formats, including DXT, ATC, ETC, PVRTC, CRUNCH, converted to PNGs)
- detecting and offering which BepInEx works with the game (32/64 bit, MONO/IL2CPP etc.)

Unreal Engine (UE4 / UE5)

- encryption key autodetection from the exe
- pak support (version 1 to 11 and up, PakEntry, MiniPakEntry etc.)
- compressed streaming block support (Zlib, Gzip, LZ4, Zstd, everything except Oodle)
- encrypted index support
- encrypted data support
- encrypted and compressed data support

Godot

- encryption key autodetection from the exe / elf
- GDPC support (could be embedded in the exe, elf or apk)
- resource support (GDST/GST2; AudioStreamSample, OggPacketSequence, CTEX, STEX etc. converted to their corresponding formats: WAV, MP3, OGG, WEBP, PNG etc.)

Ren'Py

- automatic encryption key detection
- RPA support (version 2/3/3.2, could be embedded)
- RPA extracted without python (has its own, dependency-free pickle deserializer)
- script deobfuscation if python is found within the game folder (for that, has an embedded unrpyc.py)

Pixel Game Maker MV

- autodetected encryption key, all ciphers supported (old XOR, TwoFish, any key length)
- map support (can be saved as a huge PNG or in Tiled TMX format)
- animation support (with audio, you can export as anim GIF too)
- translation support (with PO files)

RPG Maker MZ / MV / XP / VX / Ace

- automatic encryption key detection
- support for .rpgmvp and .png_ files (and others)
- RGSSAD archives support (version 2 and 3, could be embedded in exe)
- works with altered keys too (key detected from the archive)
- support for converting Ruby marshall to JSON (has its own, dependency-free marshall deserializer)
- map support (can be saved as a huge PNG or in Tiled TMX format)

WolfRPG

- automatic encryption key detection (even for WolfRPG Pro games)
- DX6/DX8 archive support (typically .wolf files)
- fixed multiple DXLib overflow bugs (might work on files that make the game crash)
- proper handling of SHIFTJIS file names
- support for the latest encryption method (as of 2024 XMAS with encrypted address fields)
- map support (can be saved as a huge PNG or in Tiled TMX format)

Game Maker Studio (GMS1, 1.4, 2 and up)

- support for .win archives (could be embedded in exe or in APK)
- heuristics to make archive parsing version independent
- extracting WAV, OGG, MP3 audio
- converting QOI and 2ZIO images to PNGs
- ripping animations (could be exported as anim GIFs)

KiriKiri3 / KrKrZ / KAG

- XP3 archive support (various versions with heuristics)
- compressed index support
- compressed streaming block support
- support for "hnfn" file records
- converting TLG5 / TLG6 images to PNGs

ZipCrypto / JAR / APK

- automatic encryption key detection (if there's at least one uncompressed file in a known format)
- extracting assets from encrypted archives

...etc.