Thanks to this post, I was able to get TP's models in Blender 2.83. However I'm experiencing an issue with some maps looking like the attached image. Most maps will load just fine, though with a few minor hiccups like awkward stretching (not as pressing an issue).
I'm trying to put together something like Peardian's
excellent top-downs of OOT, unless somebody beats me to it (if you know what you're doing, then please do). There's a map project I've had on the back-burner for a while that involves stitching the maps together, and I could really use some good top-down views of TP's maps with all the out-of-bounds terrain visible.
How does one fix this graphical hiccup?
(01-01-2025, 04:53 PM)Saraf Wrote: [ -> ]Thanks to this post, I was able to get TP's models in Blender 2.83. However I'm experiencing an issue with some maps looking like the attached image. Most maps will load just fine, though with a few minor hiccups like awkward stretching (not as pressing an issue).
I'm trying to put together something like Peardian's excellent top-downs of OOT, unless somebody beats me to it (if you know what you're doing, then please do). There's a map project I've had on the back-burner for a while that involves stitching the maps together, and I could really use some good top-down views of TP's maps with all the out-of-bounds terrain visible.
How does one fix this graphical hiccup?
This doesn't help answer your question... but I used noclip.website to create this map:
https://www.deviantart.com/vgcartography...-919220867
I half-finished a few for Forest Temple and others, but never completely. (Figured I would eventually but working on other projects for now.) The lighting can look a bit off on noclip but it might be easier than dealing with Blender?
(01-02-2025, 10:06 AM)Electromax Wrote: [ -> ]This doesn't help answer your question... but I used noclip.website to create this map:
https://www.deviantart.com/vgcartography...-919220867
This is still helpful. Could you tell me how you got around noclip's culling? I'm mostly concerned with overworld locations. Hyrule Field is enormous, and whenever I zoom out it seems to cull or blur much of the map (Goron mines screenshot attached for reference). Also, did you have a way of getting the camera at exactly the angle you wanted? I'm hoping to have a perfectly perpendicular top-down view. I can zoom in and change the field of view, but then everything is stretched out.
Basically, I'm open to any method that will allow me to view the maps in an expanded top-down view with correctly displayed textures. Switch Toolbox has issues with showing the proper textures (like Blender) and BMDview2 has onscreen text I can't remove along with camera control limitations. Being able to pan the camera vertically (relative to the camera, not zooming in and out) while zoomed in would also help.
Under Viewer Settings you can switch camera to ortho, and use Shift+WASD to rotate in steps to get a perfect overhead.
However, it looks like since the time I made my maps (summer 2022), someone updated the rendering on noclip to include a bunch of bloom/fog that wasn't there before. So it isn't really visible in ortho here unfortunately, and there's no obvious way to disable it.
For Wind Waker last year, I had the same issue. So I pulled the Git repo for noclip (
https://github.com/magcius/noclip.website) and modified the WW code to not render the fog, and ran a local instance to capture images for great sea maps. But then you need to run the code in the repo to extract files from the disc properly and be able to modify the JS rendering code of the app itself, so it may not be trivial. You could also join the noclip discord and ask for help adding a checkbox to disable bloom/fog in TP like some games on there have (various contributors have added various games) but I don't know how likely that would be.
(01-04-2025, 11:28 AM)Electromax Wrote: [ -> ]Under Viewer Settings you can switch camera to ortho, and use Shift+WASD to rotate in steps to get a perfect overhead.
Thank you so much. That completely fixes movement and angle for me.
Quote: someone updated the rendering on noclip to include a bunch of bloom/fog
I asked them about that the other day in the Discord group. Jasper said he'd investigate since TP Hyrule Field appears to be broken in ortho. Though I have zero experience with any programming language, so I'm stumbling around for a lot of this.