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Full Version: M&L3 has been dumped
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Unfortunately, it's compressed to hell. How do we fix this, tSR? We must rip this game.

http://www.youtube.com/user/MARIOANDLUIGIRPG3VID -to whet your palette.
I hope RTB knows. Once this is all figured out, someone should start a ripping project for this.
That would be amazing, cause this game is doing funny things to my pants.
I got an emu working! =D I'll be ripping enemies!
Oh so you figured it out? Great!
Can't wait to see this game get ripped.
I got a working ROM and the sprites are easily rippable but my computer runs it at shitty speeds, it took 2 hours just to play as mario and luigi for the first time.

luckly my friend got a R4 and downloaded the game and hes letting me borrow it
Mageker already started.
Well, mageker is ripping enemies. I would really like the Bowser sprites, but I don't want to use the Japanese game. I wouldn't be able to understand it. As soon as the English version is out, I would join in the project, unless you "super-sprite-rippers" finish by then...
Can't wait for Bowser.
I already started posting enemies in my submission topic... and, if you guys want Bowser, I can try ripping it... but not at the moment.
Can you read Japanese or something? If there's a translated patch, could you let me know?
save some SNApshots and see if the insides are conceivable
(02-13-2009, 06:53 PM)Raccoon Sam Wrote: [ -> ]save some SNApshots and see if the insides are conceivable
Sprites are 8bpp linear, 2-dimensional, stored at 16 pixel (or 8/32 pixel, for a few pieces) width. They seem to start at around 001F4044, and their palettes are located at 004A1488 (or 4854920 in decimal).

[Image: ML3SpritesExample.png]

Go nuts, guys. Wink
Oh man, someone should totally rip Mario, Luigi and Bowser.
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