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Full Version: Def Jam: Vendetta Character Model Files | Need help and/or guidance
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Hello, everyone. I am attempting to rip some models from the game Def Jam: Vendetta. This is a game released in 2003 for the PS2 and Gamecube. The developer was AKI Corporation/syn Sophia, Inc. and the game was published by EA Sports BIG. I am, of course, running into some problems with the proprietary files. 

TL;DR, need help extracting and exporting .act, .gpl, .skn, and .tpl. files (Gamecube). Or decompressing the .BIN file from PS2.

On the PS2 version, it looks like the models are all stored in a file within the DATA folder called DATA.BIN[Image: VtPqhXF] It's possible some could be in the MODULES folder, but given the size of those files, I doubt it[Image: 781XBPh] I did see the character models from Def Jam: Fight for NY have all been ripped in T-Pose from the PS2 version, so maybe there is a tool out there?


On the Gamecube version, it looks to be a bit more straightforward. All of the character models are stored in the data folder with each character model having its own sub-folder[Image: Eq5qL7x] For example, DMX is in folder s305a. I know it's DMX because the texture for the character model can be previewed in BrawlCrate as part of the .tpl file (the models themselves cannot). [Image: Qy2UUSq] The files contained in this folder are .act, .gpl, .skn, and .tpl[Image: LL2uZaz] The only file I've seen out there for the Gamecube version is Moses, but no idea what method was used to rip. There is a game developed by the same studio in the same year that is also a wrestling-style game called Ultimate Muscle: Legends vs. New Generation. I see that all the characters have been ripped from that game so maybe there is something out there?

As far as ninja ripping goes, ripping from the PS2 version gives the world, but the actual character models do not scale via the z-axis. On the Gamecube version, everything is one mesh and the textures don't apply correctly (not sure if this is something I'm doing wrong or not).

I've scoured the internet and I couldn't find anything that will open and export these files. I've tried Asset builder, FinalBig, GCFT, QuickBMS, VivTool, Toolbox, and BrawlCrate. If anyone could point me in the right direction, I would very much appreciate it. It's mostly just the DMX character model I want, but if I could figure out how to rip them, I'd gladly rip them all.