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Full Version: How do I use (pod5, .bfm) models in an infernal engine game
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The game I'm trying to do is Victorious Time to shine on Xbox 360 (a kinect game)

Please can someone figure out which program I need to use to convert these to .dae or any file format that is viewable (3d model format)

Thank you Smile

The images of what the characters look like (it's a ripping project for this game, I just need help with a .bfm to a viewable 3d model conversion)(any to recommend) (I sadly haven't got Sikowitz and Sinjin) but you get the idea