02-13-2009, 12:16 PM
So I'm in need of ideas for the next Flash game I'm going to make.
I will make a list with the best ideas in this post.
Post an idea you may be having for a game I will make it happen if it's easy to code and I'll sprite it and find music for it.
This is how it's going to be;
#1 Post:
An Idea for the game.
#2 Post:
Improvement for the game idea or a comment(that is a bad idea)
Another idea.
You will receive credit in the game for the idea and if you want a certain type of thing on the game that will represent that that was your idea I will add it.
I make games slowly depending on the complexity of it's development.
You don't have to help in any way just post an idea.
Ideas:
LilGrim1991's
robo9
EpicWes
I will make a list with the best ideas in this post.
Post an idea you may be having for a game I will make it happen if it's easy to code and I'll sprite it and find music for it.
This is how it's going to be;
#1 Post:
An Idea for the game.
#2 Post:
Improvement for the game idea or a comment(that is a bad idea)
Another idea.
You will receive credit in the game for the idea and if you want a certain type of thing on the game that will represent that that was your idea I will add it.
I make games slowly depending on the complexity of it's development.
You don't have to help in any way just post an idea.
Ideas:
LilGrim1991's
Quote:I recently got an idea for an action-puzzle game:
http://img.photobucket.com/albums/v462/L...kblock.png
The starting point is the key, which you have to take to the lock, to finish the level. The way it works is you build a level with blocks you get. When you've placed them all, all the blocks come into play, so some blocks turn into springs or ladders or just stay blocks. In this drawing, you can see the initial puzzle and the solution. After that, a little man with the key on his back shows up. You than play the level to finish that stage. In this one, there are crumbly blocks, which after a few seconds of human force applied to it, break, one by one. And physics do apply to the blocks you place.
robo9
Quote: What about a Smash Bros style fighting game in which the characters in the game aren't major people from the franchise? Like having a roster of a goomba, waddle dee or doo, maybe a metroid or too....
I like the idea of a simple roster but how about this, instead of a ssb game a beat em up game where you just a stage and you're a predetermined character and when you enter the stage a spawning menu comes up at the top and you can choose what enemy you want to appear you kill them and if they get to close to you and attack you, you lose a live.The spawn menu is a little box at the top of the stage with the enemies you can call to fight are when you click one an enemy appears which you can battle.
You can call as many enemies as you want but one appears every time you click the icon the spawn menu.
http://www.spriters-resource.com/communi...p?aid=1681
EpicWes
Quote:I had an idea for a 2D platformer where you play as a prisoner escaping from jail. It'd take palce in a time back where prisoners wore white and black stripped clothes and had iron balls chained to their ankles. The game would probably be called 'Chains' or 'Chained' or something. The gameplay revolves around the ball and chain. You can throw the ball like a weapon or whack people with the chain itself. You could throw the chain and have it grapple onto things, like the hookshot in Zelda (well, it'd be more like the Grappling Hook from Wind Waker). You can swing across gaps or climb up the chain while its hanging. Then you could buy different chains to be heavier or lighter. Heavier ones would have less throwing range but they'd do more damage. Lighter ones could be thrown further and would do less damage. They might also break if you hang on them too long. Then you could update you iron ball to different things like a spiked ball or fire ball.
http://img171.imageshack.us/img171/9928/chainedib7.png
One level would be you starting as the guy on the left. The guard would constantly turn around, so you need to hide beind the crate until he turns around. Then you can jump on the crate and knock him out witht he ball and chain. For there, You'd lob the ball onto the ceiling fan, where it would wrap around and you could climb up. From on top of ther fan, You'd throw the ball into the iron bars, where it would wrap around and get stuck. So when you jump down from fan, you're still attached to the bars. That way you can climb up the chain while you're next to the wall until you're at the top of the wall. from there, you could break the the bars and finish the level.