The jump seems too high. Also I noticed a few tears in the game, you can fix that by checking off the 'use syncronization to avoid tearing' in Global Game Settigs>Resolution.
@Rags yea i have been told moves are boring Ima add three special moves that are exciting and they will require mp nicks going to help too.As for the slow animation i can easily speed it up so thats no problem. Thanks for the comment.
@Chdonga thanks for telling me that ill do it now.
Also if anyone else wants to help they can make enemies 24x24 though 32 x 32
I'll make some enemies, can you just make a pallete or something?
I mostly use the palette from SSBF cause there colors are awesome.
Ayyee! This is turning out pretty good.
It has the potential, indeed.
I understand this would take a long time; but don't you think the implementation of combo attacks would be better?
I mean, just the single three attacks alone arn't enough to last you a whole game I don't think - unless you had the choice to change class whenever you wanted. x.X Just my opinion though. xD -- but overall, it's getting better and better each time, good job!
You mean up attack is one down attack is another left attack etc...
Or do you mean press z then z again to do another attack then z again?
oh i get what your saying to add more attacks with combos like left z and stuff.
Well time dont matter i rather this be a good game that not rushed than a decent rushed. I can do combo attacks just need to make more attacks move list would be
Z+Z+Z
Z alone
Z + down
Z + left or right
X alone
x+down
x+left or right
z+x
8 moves in total
Definite WIP. Does this match the style?.
Make a lighter out line be were the light source hits and then it will match.
Like these
Nice job on the monster though look nice.
For the bosses I'm thinking of just having a guy in a broom enlarge one of a monster and thats the boss or is that too much of a cliche.
Im also going to add attacks for the monster make it more challenging most lickly going to be shooting attacks
Better? Worse?
Close but more like this
i added 3 more monsters in the game those monster on top of your post i added. The wolf and the cactus chases you when they see you.
I really like the game but you should really make a menu for the game like with instructions and such.
I can't really play much either.
I can't fight with anyone and if I click on the npc nothing happens.
Really i tested the game it works you use the arrow keys to walk z,x,c to fight down to talk to the npc's that change your job click on the guy in the beggining to the the quest.
and right click to save.
Here's my review on it:
Jump is too high.
The classes are to good but you should really make a menu and let's say you press the M and the menu pops up in there you can see some options like lets say stats, skill, classes.
In the classes section you can choose what class you want to be depending on your level.
I think instead of saving with the right click you should be able to open the menu by clicking that.
Thats a good idea adding a menu ill get on that in the next version.
Next version will take me a while cause im going to sprite
6 exciting(at least try to make the interesting) moves. With combos
Z+Z+Z
Z+left or right
Z+down
X
X+left or right
X+down
Also going to start on the 2nd job advancements i got an idea. To evolve to the next job youll need a crest and be lvl 20 you get the crest for stores from monsters could drop them idea from final fantasy tactics. Also going to add some bosses.
Any more things i need to fix?