Took reference from GregarLinks JUS Link. How does it look?
He looks like a behemoth. I think we should make him a tad taller, but the problem is that the head might be too big.
The leg on the right (Our left) is really off!
Didn't nin already do a touchup on this. O_O
The anatomy is even worse. It looks like you literally broke him.
(06-24-2010, 11:15 PM)Medevenx Wrote: [ -> ]Didn't nin already do a touchup on this. O_O
I did.
but uh,
well he's on here.
The body isn't so great. I guess the only good thing about it is the face.
arm anatomy is all messed up and all.
(06-25-2010, 11:05 PM)Proton Wrote: [ -> ] (06-25-2010, 04:12 AM)Alpha Six Wrote: [ -> ]The anatomy is even worse. It looks like you literally broke him.
inb4brokenlinkurljokes.
'Scuse me?
What does that even mean? Were you trying to send us a link or something? .___.
Hah, I guess that makes sense though, considering the awful pun.
Well actually Nin the shield is a bit to far out. In real combat you want it a bit closer to the body.
So are we taking shots at Link? Is that my understanding or no?
-Its Jpeg.
-Both his arms are anatomically horrible.
-And his left knee (our right) looks to be missing a pixel
right where it makes contact with the swords outline.
(07-07-2010, 04:53 PM)Britt Wrote: [ -> ]-Its Jpeg.
-Both his arms are anatomically horrible.
-And his left knee (our right) looks to be missing a pixel
right where it makes contact with the swords outline.
-Shit. Fucked up on that.
-Left(our right) arm is bent, so hand looks to be where forearm and elbow would be seen.
-Didn't notice that.
(07-07-2010, 05:03 PM)Teddy The Elite Wrote: [ -> ]-Left(our right) arm is bent, so hand looks to be where forearm and elbow would be seen.
Ok, but its basically the shape of a boomerang, and looks nothing like the human arm.
As well as the other one being the shape of a Pipe. It doesn't bend at all and keeps
a consistent size and shape all the way down the arm.
Study this, and try re-shaping the arms.
(I couldn't find a better example, sorry)