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Shes far too small there. Although it still looks like a good start
I took the same height as the previous one.
Otherwise, I began this Samus a while ago, please feel free to use it if you like ^^
I love the pose, but I'm not sure if it should be the idle for the moment. That's really up to everyone else though-- I'm biased and would totally prefer a sleeker idle like that. Looks like a good start to some of her other animations as well though!
I think that'd make for a great idle. It actually looks like she's going into battle.
i would shift things around a bit so her gun isn't completely obscuring her head
Yeah, like the gun was closer, in perspective, to her back shoulder
Here's the completed Samus. 1 pixel more tall and the same idle position.
(03-08-2011, 09:15 AM)Cookie Wrote: [ -> ]Here's the completed Samus. 1 pixel more tall and the same idle position.
That looks pretty awesome to me, though I don't remember that she had "heels" on her boots?
She does have boots. Look:
Anyway, the sprite is great!
LOVELOVELOVE
I personally can't find much wrong with it. I adore the pose. I'd just like to see it animated at this point.
(03-08-2011, 10:43 AM)PortalGuru Wrote: [ -> ]LOVELOVELOVE
I personally can't find much wrong with it. I adore the pose. I'd just like to see it animated at this point.
I wanna see walking animations of it now! Pretty much looks like something you would see for an official SSBDS game.
It looks flat. Push her hind leg back a bit with darker/less-saturated colors.
I can barely see shading, probably because it's so complex/cluttered.
The back leg is meant to be flat, because the inside part of the armour is flat. But the front leg should have shading. Otherwise the rest of the body looks fine, I think
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