Is this too big?
I was just thiinking we could cut off a section of Groovemans spinning, like the top 3 rotor-things and being left with just one, for at least a few frames, and the rest of the time its just standard yo-yo with string
Well this seems to be going nowhere fast.
Its not perfect but i am here to learn.
I think he needs new legs and his right arm needs to come out more.
I fixed the jagged areas and shaded it a little better.
(10-03-2010, 07:38 PM)Demilynx Wrote: [ -> ]I fixed the jagged areas and shaded it a little better.
It might just be me, but it looks like what happens when a printer sorta messes up, and layers something slightly offset from the original, so you get this weird old-school 3-D thing going on.
Just wondering, Is this PK Starstorm or him using an assist trophy?
If it's starstorm his legs do need to spread out. Same with hands but that's imo.
Not liking those black outlines within the second pose.
It took a while but I finished a new animation! :P
I didn't put the yoyo because I like Gors' idea to make it move by coding.
Bump
So this weekend I continued on with Ness' Intro. My take on his PK Starstorm also.
An explosion effect would be a great transition into his burnt face.
Its kind of a breeze animating it by far but before going any further, I'd like to see if this idea will work.
Ness' motion file in Brawl has 4 frames of him running, they all have a good distance away from each other but goes super fast so it doesn't look choppy .
Should it be like that? Or should i make another 4 frames for it?
Ness comes out of the portal black, his face doesn't explode. Its a nice thought, though.
As for the PK Starstorm pose, he's at too much of an angle. Otherwise these don't look bad.
But...we're not even using PK Starstorm as his FS. We're usin PK Rockin'.
(01-11-2011, 09:29 AM)Iceman404 Wrote: [ -> ]But...we're not even using PK Starstorm as his FS. We're usin PK Rockin'.
When was this decided?