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Animate Ness using PK Thunder + PSI Jibaku please.
I would need frames to animate :/
They're at the bottom
And Ness using it is on the very top
I meant, like, each frame gets a subdivision. I have absolutely no idea how the animation would look like.
...Did I get it right?
In terms of pixeling skills, nice work, but that animation is kinda odd. It's like the smoke tail randomly juts out from the explosion. :V
Otherwise, the animation looks good. The characters are hot as well.
I believe it would be moving in the game, thus the trail. Amiright?
Well it's harder to differentiate a static animation from a moving one. :X
The Trail is actually from Ness, who I haven't made the animation for yet
A moving one is a bigger pain, unless animated in a gaming language such as XNA.
if you don't mind, could you animate Ness using PK Thunder also?
I don't really have an animating program :\
Ooh, Pikspiks...
Nice, what's next on de' list?