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Yeah head have to go straight forward anyways with most of his attacks. I think it's silly to try and make every character at 3/4. Some characters but not all.
I know he's a robot and all, but I'mma agree with Tyvon, he looks TOO awkward and stiff on the side view. :V
Yeah, he needs the 3/4 view so we know what we're looking at.
Are we going to have them all turn to the side during an attack or something? It's going to be heard to hit them from a 3/4 view
The only one he NEEDS to be facing forward for is the laser and his FS. And he can simply pivot his head for those.
(01-02-2010, 11:06 AM)Tonberry2k Wrote: [ -> ]The only one he NEEDS to be facing forward for is the laser and his FS. And he can simply pivot his head for those.

No plenty of his attacks are straight forward. Besides we need SOME of these characters to be facing that way. I'm looking at all the sprites now and nearly all of them are 3/4
Since he's a robot, wouldn't he have to face forward all the time to see straight ahead, and actually fight?
besides, a lot of his moves require him to turn anyway (side smash, taunts etc.)
(01-03-2010, 03:54 AM)Rudolph Wrote: [ -> ]Since he's a robot, wouldn't he have to face forward all the time to see straight ahead, and actually fight?

We can flub if it looks better.
[Image: st-1.png]
i made this one more acurate to his size in brawl it still needs work but i got most of the basics
His arms look slightly too long, I think.but very nice work otherwise!!!
Really? I think they're kinda short. The arms need to tilt a little more down than up, though.
Other than that, it's amazing.
Are we spriting him into his Japanese colors or his American colors?

Anyways I think his arm length is fine.
Both ver. were playable in Brawl, but I think we're going with Brawl's idea and using the Famicom colors first.
Airicy has it right, I reckon. Maybe try tilting the arms downwards rather than upwards.

Other than that, I can spot no problems at all. Big Grin
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