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NPCs from Fahr Outpost (Chapter 7), if memory serves correctly.
why would they have a spark animation for their wick then?
From what I've seen, the Fahr Outpost bob-ombs don't even have wicks.
Anyway, here is a new one.
Fahr Outpost Mayor (nice timing, no?)
Very nice.
And since you were wondering, the Para-bombs appear after a giant cannon scene.
@Dazz: They were probably just copied+recolored the Bob-omb sheet (wouldn't be the first time they've done it...), and the spark was just copied too.
Or, it could be unused data. Beats me.
(04-09-2009, 08:44 AM)Akuri Wrote: [ -> ]Very nice.
And since you were wondering, the Para-bombs appear after a giant cannon scene.
I was just thinking that as well; mainly in that Fahr Outpost locale.
I think the friendly Bob-ombs have sparks to fire the cannon.
It's that there early design Bobbery!
I added named it Soldier "Bobbery" just because. I am sure that it's Bobbery, tho. The real Bobbery's folder is called "c_bomt_n-" and this one is called "c_bomt-". I'm thinking the n means NEW. And Nintendo was just lazy to clean the disc (which is great for us, amirite?)
Nice rips! And yeah if Nintendo is anything like Sega, they probably left a bunch of early stuff in. In SA2 I've found stuff from the trial version, old versions of the menus and in SA2B I've found a bunch of Leftovers from the old SA2.
Same idea, same lucky streak for us. Yeah, I heard unofficially that others would call the "Soldier" version Bobbery "GENERAL BOBBERY". Makes sense, right? Admiral for a Naval-type character, and General would be the equivalent in the Army.
Wicked, I love unused stuff
Everybody loves unused stuff, except when it's so damn good that it makes one rage because it was not used!
blablablabla
Erm. The link is broken -- it just leads to the icon.
Fixed the links for you.
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