Heh, Joe's block kind of looks like a facepalm. I like it.
I'm starting work on Aerials now, so expect those to be posted sometime within the next couple of days.
The A+A combo is done. I think it's better than the Punch+uppercut I had in mind.
It looks good, but I don't think the she should punch at you, but forward. LIke the first punch.
I can barely see the first punch. Slow down the first punch..maybe?
That version was to show up the ribbons. If you want the punch as a whole, check out the older version...
Long time no see, peoples
I haven't been able to work on Lolo for a while, but I managed to get this done
Could somebody animate?
Hi.
his face shouldn't be moving like that with that feet animation. Also, he turns way too much for a walk animation.
his face should be profiled a little move a little not soo much. What you have there is too much movement.
Fair [Forward Air]:
Here're the individual frames:
I really like that animation, Gorsal.
It's overall good, but the outline blinks as if he is trembling. If this was done purposely then its fine.
Yep, that's intentional. Remember, he's in the air while this is happening, so if he's spinning he's going to be undulating a bit. The same thing occurs when he performs his mid-air jump. It keeps the animation interesting besides the fact.
it should have a transition frame near the end, when he returns to the falling animation. Aside from that, great job on Gooey! Also, thanks.
I'm working on Defense now... Hope it goes alright.
(01-19-2009, 08:19 PM)omegakyogre Wrote: [ -> ]Fair [Forward Air]:
Here're the individual frames:
I really like that animation, Gorsal.
Awesome... just awesome.
(01-19-2009, 09:14 PM)gorsal Wrote: [ -> ]it should have a transition frame near the end, when he returns to the falling animation. Aside from that, great job on Gooey! Also, thanks.
I'm working on Defense now... Hope it goes alright.
Yeah, I contemplated that myself. I'll add it.
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Here's the finished animation. I added two more frames to it.