(09-30-2008, 09:13 PM)GDKN Wrote: [ -> ] (09-30-2008, 08:33 PM)sky_blue_wiggler Wrote: [ -> ]I don't know if Shyguy is a good idea for a character, because it says on the first page not to use minor enemies.
yeah I agree,
Its like the waddle dees, they would be better as helpers or story enemies.
I mean, regular shyguys can't do much outside of walk around.
Exactly. If you look at my Wart move set a couple pages back, I included Shyguy as Wart's B>, just like Dedede's B>.
Hammer Bros. and Toad were on Sakurai's Brawl poll, meaning they ad a chance of getting on.
Why couldn't a Shyguy be in? They're uniqe when in comes to terms of enemies.
(10-01-2008, 02:46 PM)Rags Wrote: [ -> ]Hammer Bros. and Toad were on Sakurai's Brawl poll, meaning they ad a chance of getting on.
Why couldn't a Shyguy be in? They're uniqe when in comes to terms of enemies.
Well, I don't agree about Hammer Bro. being a good smash character, but Toad is both a character and a species, and so is Yoshi, so I believe Toad is a better for this project than both Shyguy and Hammer Bro.
Why not just make Shy Guy an AT instead? It's less work and he still gets a spot...sorta.
Anywho, I've finally decided on a stage I want to make, and I've actually started working on KOS-MOS again. So...yeah...
I just saw one of Ton's sheets, and I thought maybe someone could do Eggplant Wizard.
(10-01-2008, 03:35 PM)Angelglory Wrote: [ -> ]Why not just make Shy Guy an AT instead? It's less work and he still gets a spot...sorta.
Anywho, I've finally decided on a stage I want to make, and I've actually started working on KOS-MOS again. So...yeah...
yes, Shy-guys would work great as ATs.
But as a stand alone character, it wouldn't work good.
Yoshi may be a species, but there is a MAIN yoshi.
who has had his own games, and has enough of his own moves.
Toad IMO would have been a bad idea too.
Unless they used his SMB2 personality.
Which, even at that, is far fetched to think about to make a playable character.
But these types of characters are always AT welcomed.
If Goomba was in this Topic, how come Shyguy can't be.
*sniffle*
Plus, Yoshi's Island needs more Reps.
(10-01-2008, 05:41 PM)Rags Wrote: [ -> ]If Goomba was in this Topic, how come Shyguy can't be.
*sniffle*
Plus, Yoshi's Island needs more Reps.
fdfadsfa goomba??!!?
How are they characters!?!?
Well for the Yoshi series,
Kamek is a good one.
OK, I tried to fix up TwinBee, still might not be too great.
I also got an idea for his entry animation, but I don't know how to put animated images in my post, so...
Oh, and for another character, how about Storo from Squeak Squad? He's the big fat blue mouse guy. I was originally thinking Daroach, but he floats all the time so he would be hard to fit the format.
Daroach. Yeah he floats, but so did Mewtwo...At least, I think he did. >>
(10-01-2008, 03:40 PM)sky_blue_wiggler Wrote: [ -> ]Whats the stage?
You'll have to wait and see
Mewtwo didn't float, he hovered...if that makes sense.
Mewtwo was barely off the ground, Daroach more like half-flies half-floats.
But Storo's cool. He's big, blue, and fat. How much better can he get?
And what about the sprite??? Mine??? XD
(09-28-2008, 08:07 PM)Vinci Wrote: [ -> ] (09-28-2008, 06:59 PM)GDKN Wrote: [ -> ] (09-28-2008, 05:38 PM)Vinci Wrote: [ -> ]PacManis free? I'll take it!
WIP of intro:
I don't have idea for the moveset, if someone have idea ^^
is that an edit of mine?
well anyways,
I've already taken the liberty of making a moveset last year, when i was making him a SSF2 expansion,
B=Pac chomp(limbs disapear, stationary chomping, if it hits, then you will move forward, if it doesn't you will still stay stationary)
B^=Pac Chomp Recover(limbs disappear, a slow controlable recovery that will damage an oponent it hit with mouth)
B>=Pac slingshot(from pac adventure 2, hurts oppenents, heals teammates)
BV= pac roll(chargable like sonic and jiggly, but can stop at anytime with the press of B, can only go one forward)
FS: giant pacman(turns into a giant pixelated pacman and chomps at opponents, when an opponent is touched, the will be sent flying at high speeds, if they are KO'd a 100 points sign will appear next to pacman.)
Oh yeah, sorry, I forget. I used your for base but isn't a edit. Very sorry.
Nice moveset. I will probably use this.
Pacmans FS should be that enemies go blue and slow down(like when you get the power up in the original pacman that turns the ghosts blue) and every time pac eats an enemy it does 30% damage, team mates still do same damage or it just kills them instantly but it doesn't last long.