Ah. Here, I've edited the collaped pose, and made one after that where she partially curls up. Makes it seem more realisitc or something. It's just cool.
Also, there shouldn't be any "in sprite outlines", or just borders of the outline color going into the sprite, unelss it's pretty much a seperate object, even so, it's somewhat unneeded.
And I'll explain, but I'm sorry that I spoil this part of the plot. After you free Nayru from possession before dungeon seven, Veran possesses Queen Ambi/Anbi (Anbi is the japaneese spelling), and orders the guards to attack. Howeer, Nayru teleports to Ralph and Link, then teleports them to the present.
Posessed-Nayru-Stuff
*Insert Anime-sweatdrop here* A little Nayru-article from Zeldawiki including that stuff. This is pretty much everything I know about Nayru.
Nice edits, they're much better now. And is this going to be just a graphical remake?
More than likely, though I would like to add/change/fix a few thing in the game to make it more modern y'know? Such as modified/resized maps, better music, etc etc.
Eh. Tried my hand at the collapsing, made two frames for falling, and two for on the floor. Personally I think it could be smoother, but that's just me, and it could work for it's purpose.
Everything that I've gotten done.
Looks wonderful!
I'll be having Moosh up pretty soon, just gotta do the side and flying. Also, for the effects, this time it will be more than just orange glowing ground! (maybe even a little explosion... *evil laugh*)
Okay, but have you finished Din's dancing? That's what I'm more concerned about honestly.
Pretty much, doing the last pose currently.
I'll get it up sooner than Moosh at least. Bear-drawings isn't exactly my best side; I like drawing humans better.
Though, I'm in a bit of a rush here now, so I 'spose you'll have to wait until tomorrow for me to get it up. (23:40 AM, I feel sleepy. Plus I'm getting dragged away to a second hand store tomorrow. (Ugh! what a life I'm living, it's a miracle I survived without spriting...))
Heh. Alright, I can wait.
Though I must say, I doubt your life is THAT bad.
Okay we need a new plan. SC, I need to speak with you in private, preferably on AIM, or MSN if you have it.
PM me for my info
THE PLAN:
The main goal of this project is to recreate the games The Legend of Zelda: Oracle of Ages and Seasons wiht a more modern feel. The overall product will be three games in one, two of which are similar to the originals, but with enhanced storylines, graphics, etc., while the third will be a completely new game to complete the "Triforce Trilogy": Oracle of Secrets.
Also, besides a new plan, there's a new base for this over at the budding ZFGN
http://zfgn.zebethproductions.com/forumd...php?fid=15
(08-12-2009, 02:14 PM)Black Boo Wrote: [ -> ]THE PLAN:
The main goal of this project is to recreate the games The Legend of Zelda: Oracle of Ages and Seasons wiht a more modern feel. The overall product will be three games in one, two of which are similar to the originals, but with enhanced storylines, graphics, etc., while the third will be a completely new game to complete the "Triforce Trilogy": Oracle of Secrets.
Also, besides a new plan, there's a new base for this over at the budding ZFGN http://zfgn.zebethproductions.com/forumd...php?fid=15
I love you
Okay, so I got a basic palette from RetroXYZ then made my own modifications. New's on top, old's on bottom. C+C please?
I like the one on the bottom better.
Ah crap, now you're ****in with me here Arthur...
Can you tell me what's wrong with the top one? I mean, I see it's a little "in your face" yeah...so I might just add on to the palette we have.
Well, maybe lowering the saturation on the Link's lightest shade of green couldn't hurt.
The new skin-colors looks much better than the bottom ones. Those were too dark.~
I'll try finding more later.