Can't see how an octorock is that hard Azure. Hang on. I'll make a model.
Here we go. See if you can do anything with this Azure.
So I start over, like I delete everything? I am okay with that, I just dont understand.
Take that model and edit it to give it a walking sequence. then if you can, give it the other two directions. (side and back)
Ok, I'm going on vacation till friday so I cant sprite till then. I can still be on these boards though.
Mmkay, well, mayve I'll see what I can do with those, eh?
Have a good vacation Azure.
K, thanks. I will work on the other enemies when I get back since one has only two frames, and the other four. It will be good practice, then I will be up for bigger things.
The aim of the project is to expand on the sprites. We're not trying to make them look like the original sprites, but the original concept art.
already posted this at MFGG but might as well put it here as well
I'm still not seeing the point of the goofy tongue. Sorry, but if you're trying to animate it, just make it bob up and down.
it's his attack in Minish Cap I think as all he does in OoA is float around
Yes. They don't bother to attack in OoA, so just make a floating animation. (I never did get to Royal Valley in Minish Cap)
Nayru:
Added:
-Swaying just after being possessed
-extra harp playing frame
-Panicking, as if telling Veran "N-no! S-stay away!"
-Lying down
-Holding hands to the sky
Din:
-Walking (all directions)
-Trapped in cryatal
(04-19-2009, 04:56 PM)A.J. Nitro Wrote: [ -> ]Love it!
Aww thanks!
This is something coming from you!
IN OTHER NEWS
I added chained Din's struggling and panicking poses.
Edit: I just fixed Din's hair in the chained poses. Have yet to upload it.
...now can anyone make her dance? I'm clueless there...