Thank you, now I can actually change them.
EDIT: How should I make the light source better, I always shade like that because no one tells me where the light source comes from and I dont know what the sell shading thing in the tutorial is. I know the side of the smith are bad, I will edit them. On the first frame of the hammer, it is supposed to be like that, but the second one is like you said, wrong. Thank you.
Did you read the tutorial? That talks about everything. The sell out...well, it would be the same for the subrosians. Just look at the tutorial's example.
Although Torres, we've got bigger things to worry about, and someone's got the Subrosians claimed. Try working with that Octorok model I posted and see where you can get.
You think I didnt look at the tut 100 times. Please explain, I dont understand.
The lightsource comes from DIRECTLY above. Your's seems to be off to the left...
Update on Link
Well I thought it came from the left, FINALLY someone tells me.
You will be amazed at my next sprite.
(04-26-2009, 06:35 PM)Torres. Wrote: [ -> ]Well I thought it came from the left, FINALLY someone tells me.
You will be amazed at my next sprite.
Hate to butt in, but aren't you guys making top view sprites, and if so which I know you guys are the light always comes from the top realistically unless the sprite is near a candle as the lightsource.
You should of known this even if you didn't see the tut, my suggestion is to slow down on the sprites, and think about it before throwing shades of colours on them, than later you will be just as fast or even faster spriting them due to experience.
Yo, Boo.
I might, MIGHT! be able to throw some assistance in on this since mine died. Anything you want made?
(04-27-2009, 08:17 AM)Shyguy Grey Wrote: [ -> ]Yo, Boo.
I might, MIGHT! be able to throw some assistance in on this since mine died. Anything you want made?
Ganon
Hm. Well...could YOU do Veran? I've got my plate full with Link and the items.
(04-27-2009, 01:40 AM)Mega_Virus Wrote: [ -> ] (04-26-2009, 06:35 PM)Torres. Wrote: [ -> ]Well I thought it came from the left, FINALLY someone tells me.
You will be amazed at my next sprite.
Hate to butt in, but aren't you guys making top view sprites, and if so which I know you guys are the light always comes from the top realistically unless the sprite is near a candle as the lightsource.
You should of known this even if you didn't see the tut, my suggestion is to slow down on the sprites, and think about it before throwing shades of colours on them, than later you will be just as fast or even faster spriting them due to experience.
No no, that's no good. Candles and such never affect the lightsource of sprites. The only instance I've seen that is in Paper Mario, and that was programmed in.
He wants you to do Ganon.
T_T'
Torres, stuff crossed out is a joke you simple minded primate
Stuff crossed out on a list however, is just checked off.
Saying Ganon was a joke.
...so was the simple minded primate if you didn't catch my drift.
One over detailed Veran with a cleavage as deep as the sea comming up when I get around to it.
(04-27-2009, 07:45 PM)Shyguy Grey Wrote: [ -> ]One over detailed Veran with a cleavage as deep as the sea comming up when I get around to it.
Oh SGG, your humor never gets old.
I made a sprite for the heck of it with your tut to see how it would turn out, its the 3rd boss and the mini boss for that boss.
(04-27-2009, 04:06 PM)Black Boo Wrote: [ -> ]No no, that's no good. Candles and such never affect the lightsource of sprites. The only instance I've seen that is in Paper Mario, and that was programmed in.
That was just an example picture a sprite running around holding a candle that is lit in a dark room the only reason why the sprite would be holding a candle cause its trying to use the candle as the official lightsouce.
Is my sprite ok megavirus