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The HUD, trial startup logos, and the trial title screen are up. Personally I think the old logo looks better than the one they ended up using, but that's just me.
I dunno, I quite like the one they used, it's kind of more... About the game?
Since it's Sonic and Shadow...
More games should have TIGHT! as a level ranking.
I just noticed something
On the HUD link picture (Or the preview with the link picture) then it shows the ring, but in the picture itself, that isn't in there...
I'm not really sure if it's something weird or idk, cause I don't rip textures.
Still, great to see this updated so often =P
Thanks dude. If you see anything else like that make sure to tell me.Wink I'd guess that I accidentally forgot to click overwrite when I saved the file after adding the ring.
Dry Lagoon, powerup SFX, online textures, coming soon screens, the trial menu, the beta menu, and the main menu are all up.
(05-08-2009, 10:03 PM)Shadowth117 Wrote: [ -> ]Thanks dude. If you see anything else like that make sure to tell me.Wink I'd guess that I accidentally forgot to click overwrite when I saved the file after adding the ring.
I guess it's just a good thing I noticed, and this is helping me a TON!
(05-08-2009, 02:10 AM)Shadowth117 Wrote: [ -> ]I'm fairly certain now that the "Shared Gun Textures" are just the textures for the aircraft carrier boss fight between Eggman and Tails, but to avoid more confusion I'll just leave them as they are unless anyone really wants the name changed again. The reason is that I found another texture set just like those, but for the Sonic vs Shadow in Green Forest boss fight. It was pretty obvious what it was this time since there were far too few textures there for anything other than that fight. I'll make sure to label this and any future boss arenas correctly.

Ahhh. I see =D I completely forgot about that boss fight >_>; I suppose the same would occur with the fight in the ARK Observation Room o:?

I have to admit, I can see myself using some stuff from here =D
Maybe, but I'm not so sure since the cutscene stuff is all in a separate folder. The filename on it was wierd compared to the others. Normally, a stage will have a background texture file, a geometry texture file, and level specific object texture file. Each level also has its own number which tells me which resource is for what level. However since boss fights don't have a level name, its sometimes hard to tell what's what. The shared space file was named really weird though. It was a background file with "_SPACE0" where its number should have been. 0_o
Great job on those menus - never played the trial, so it's interesting to see how they decided to change it.
Nice ne!
Actually, now that I think about it was the magazine preview version that had the trial menu. The magazine preview version felt a bit more like a real trial version though anyway. It didn't have many levels, but it had enough to judge the gameplay. The actual trial version didn't have any menus and just put you into the first hero cutscene and then City Esape when you pressed start. Major differences are what you can see in this screenshot:
[Image: sa2.png]
That was the trial verson. I've always wanted to do a model swap to put Sonic with his old shoes in SA2 final, but for some reason SA2 is particularly annoying to iso hack.
Oh wow, yeah, I didn't actually spot his shoes until you pointed that out - interesting!
Looking through again, this already seems like a very thorough rip even though you're still working on it. Very useful, no doubt...in fact, I'm thinking right now of a way to put this to use. So many of the Sonic Adventure 2 stages coincide with stages from my fan game...which I won't mention because it'll probably get hated on.
These rips are impresive!!! I can't wait to see more.
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