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Yeah I know its missing that stuff, but its not like all of those things are in the same file. Every texture file set is stored in the same directory and each theme has its own file where all of the pieces of the background are stored. Not to mention a lot of the names are usually either in japanese romaji or are translated wierd. The radar has something similar for the chaos emeralds and keys. If you want I can update the Emerald Radar with the other radar stuff later, but the themes would probably be best in separate sheets anyway because of their size.
Okay GrooveMan I updated the Emerald radar sheet for you.
The Emerald Radar sheet is still missing the "collected" Egg Key sprite.
Great work on everything, ShadowTH117! I hope to see more soon. Smile
Ah crap. *facepalms* Yeah I'll fix the Emerald Radar sheet again. Thanks for pointing that out Miles.

Edit: Alright Emerald Radar should be complete and I uploaded the Menu themes. Most of them at least. Sonic Team apparently felt the need to hide Omachao's, the Secretary's, and Maria's themes.T_T Next things I'm going to rip are the SA2B themes. I'll be able to get every theme on that game at least.
I ripped the SA2B 2 player menus, the SA2B Menu Theme icons, and lastly the SA2B menu themes themselves.
Themes YES! Excellent for desktop backgrounds... Hehe!
Isn't it weird that I prefer the original backgrounds over the SA2B ones? Why'd they change them is all I'm gonna say...
Great rips!
I added the Event Download background. I would have gotten the Kart Racing Background, but I realized it would be kind of pointless since it was a blue recolor of the event download background.

I guess they wanted to change a few things to give people a reason to rebuy the game. Considering they probably didn't have very long to update everything for the Gamecube's launch, they I'd bet that they chose to do some quick renders rather than get the artist to do more character art. Would've have been nice if they had added some levels or something though. The only thing they really changed about the single player was adding/changing a few details to/of the levels. The biggest example of this is in the Dark Chao garden where they chose to remove the mountain and the deep water and put in a tree. The worst part is that they didn't even finish what they were planning for multiplayer based on the fact that "Super Sonic" and "Super Shadow" are both on the list of names for the multiplayer characters. I don't know about you guys, but Super Sonic vs Super Shadow would've been awesome IMO. :/
Nice one, and I totally agree. They should have spent a bit more time on it, like they did with Sonic Adventure DX.
Just trying to recall on the "SFX"; would this be from SA2B when each character is about to "unleash" a special attack (i.e., Rouge's "Black Wave", Amy's "Storming Heart", etc.)?
They're from SA2 so no, they don't include those textures. The 16x16 textures on there are for the jump dash/homing attack.
I added the textures for Green Forest.
"Won't Stop, Just Go!"

Those Green Forest textures look pretty darn real... Did you know that, when they were making the original Sonic Adventure, while they were scoping out South America for inspiration for the locales there, the pictures they took they actually USED to make the realistic textures you'd find in that game? I suppose they did the same thing for SA2. So those are real pictures.
Nice one!
I just got up the textures for White Jungle. The sheet's even got the fire from the torches in it.Cool

I think the textures are photorealistic, but not photographs. There are more than a few minute details in them that can tip you off in them, but they aren't obvious things. They're obviously good enough to look like photos though.
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