that's the style... instead of making the second line on the inside, try making it on the inside, then everything wont look cramped.
The Inside not the Inside? You Mean Outside somewhere?
on the very outside of the lines add a layer of pixels... no lines that don't touch the green colour should have double pixels
So You mean to say every line that touches green should be double outlined. While Everything that's inside doesn't. Hey, Just like Sonic Adv3 Pixel Art! XP
Yeah. That is what I meant.
Fixed it up yet again.
Just make the outside lines rounder and/or less bumpy and that's all I have to crit right now.
Looks a lot like the
Genesis-era Sonic now. Is that what you're going for?
There's basically two different styles of Sonic.
This one and
this one. Choose one or the other, or find some compromise between the two.
Well... Yeah I guess. The Only Modern thing about his is the gray soles that you can't really see. =P
Nintendo_6444 Wrote:So You mean to say every line that touches green should be double outlined. While Everything that's inside doesn't. Hey, Just like Sonic Adv3 Pixel Art! XP
No.
Sonic Battle pixel art.
PM shading is the easiest ever. Just get the line art perfect and the rest should just flow with it.
Yep. The anti-aliasing in PM-style is the easiest you'll ever find, with the exceptions of NES 8-bit and even GB 8-bit sprites, which have no shading at all!
Zeph Wrote:You're trying too hard to fit paper mario anatomy, and you lost all the sonic anatomy in there.
Just because paper mario has no legs doesn't mean you can just forget sonic's legs. No legs isn't the style, it's the character.
The body is huge, that being why you had trouble fitting the spikes on there nicely.
Then you got to work on the shading, the spikes could use some of the 2 tone low contrast shading you see on a lot of large flat areas in PM sprites, the whole thing needs some AA, etc.
it's not the character, it IS the style, no normal sized character has legs, which would mean that would be the style...