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I am gonna make a 2D platformer using VB 8 and DirectX 9 and I'm working on the sprites. Here's what I've done so far.

Shooting:
[Image: zrshootingzl0.gif]
Zafar and Randolph 7 .50 Caliber "Disruption" Battle Rifle (ZR7)
[Image: zshootinglv3.gif]
Zafar 55 High Velocity "Despoiler" Magnum (Z55)
[Image: rshootingjt7.gif]
Randolph 20 Light Weight "Bulwark" Pistol (R20)
[Image: rsrshootingfo4.gif]
Randolph 24 Rapid Firing "Uproar" Sniper Rifle (RSR24)
[Image: yapshootingdd1.gif]
Yannick 2 "Assailant" Automatic Pistol (YAP2)
[Image: yarshootingfj9.gif]
Yannick 51 "Outrage" Assault Rifle (YAR51)
[Image: cesiumshootingdl9.gif]
Weasel Weapons High Accuracy "Cesium" Bolt Action Sniper Rifle (Cesium)
[Image: gbrandshootingch8.gif]
Weasel Weapons Gold Plated "GBrand" Shotgun (GBrand)

Casual Running:
[Image: zrrunningdownma4.gif]
ZR7
[Image: zrunningdownim9.gif]
Z55
[Image: rrunningdownfj0.gif]
R20
[Image: rsrrunningdownlm4.gif]
RSR24
[Image: yaprunningdownac8.gif]
YAP2
[Image: yarrunningdownao0.gif]
YAR51
[Image: cesiumrunningdownbp9.gif]
Cesium
[Image: gbrandrunningdownov9.gif]
GBrand

Aiming-Esque running:
[Image: zrrunningupvw9.gif]
ZR7
[Image: zrunningupok2.gif]
Z55
[Image: rrunningupga1.gif]
R20
[Image: rsrrunningupvq6.gif]
RSR24
[Image: yaprunningupbk0.gif]
YAP2
[Image: realrunningrw2.gif]
YAR51
[Image: cesiumrunningupuc1.gif]
Cesium
[Image: gbrandrunningupie2.gif]
GBrand

And for fun, Head Explosion:
[Image: headexplodenm2.gif]
Haha, nice job.
Clown Feet :V
Walk poses was so static, the body need to move.

Funny ^^