@ angie
don't be afraid to foreshorten things more, it gives depth
also, if he's hitting something his arm is gonna be straight (you don't punch something with your arm half bent)
A WIP-y early draft of some Sealark fanart, i'm so excited for this game ohmygosh :'>
I really want to see some hyper-realistic renditions of tSR's avatars, why this comes to me whilst looking at the above doodle, i couldn't say...
PS1: your lines are very clean Sengir, i am envious of those luscious curvaceous lines.
(05-29-2013, 03:42 AM)Guy Wrote: [ -> ]PS1: your lines are very clean Sengir, i am envious of those luscious curvaceous lines.
Thanks! Line control is actually the thing I've been practicing a lot lately; it means a lot to hear that compliment from a good artist
still tweaking the SAI settings
Some cards I designed (not full size, they should be crisp)
Clicking on this will direct you to the download link for the whole card deck (52 cards). You just have to print, fold and glue the cards and you can then play with them!
so i realized i was being realllllly old-fashioned in my digital arting, i had no idea the software made everything so easy
so here's me trying out vectors and clipping groups and a bunch of other stuff
That arm is really fucking skinny? Maybe that was intentional though (God knows I love distorted anatomy)? Looks good though, man.
CHALK WHY WON'T YOU BE MY FRIEND?!
(06-01-2013, 12:27 AM)Song Bird Wrote: [ -> ]That arm is really fucking skinny? Maybe that was intentional though (God knows I love distorted anatomy)? Looks good though, man.
yeah i wanted to make a real thin arm to contrast with the big sleeve and glove
thanks
Playing with chalk. Next is actually refining this figure and making it more dynamic.