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Too bad you didn't get the Cirno sheet up by last Wednesday.
But the sheet is still awesome even if it was a week late for the ⑨th.

Cirno's one of my favorite characters.
Finally, Beam Kirby!
Could you try to rip Metal Slug 6's mission 3 boss? Or at least make a dump of it...
Sorry if I sound like a jerk but we need more brains in jars attached to robot bodys...
(09-19-2009, 10:39 AM)Chaofanatic Wrote: [ -> ]Could you try to rip Metal Slug 6's mission 3 boss? Or at least make a dump of it...
Sorry if I sound like a jerk but we need more brains in jars attached to robot bodys...
I'll see what I can do. First, however, I want to get some other sheets out of the way, for something that comes in eight different colours.
Ok...
I'll just pray that my head dosnt explode from the tension...
Ohohohohoh! Is it, TETRIS?

What? Cute Naw I'm joshing, I'll wait and see.
On the first day of Christmas...

Here's a sheet of the obstacles (and a few other things) from Azu-Race Taisen Battle He-Cho!, pretty much everything from a PC game called "Giana Worlds" (as per request), and Lori from Jazz Jackrabbit 2 (well, from the European-only expansion "The Secret Files", that is).

[Image: obstacles_icon.png] [Image: generalsprites_icon.png] [Image: lori_icon.png]

Not much for today, but I'll have some more tomorrow. (And the next day, and the next day, and the next day, and...)
Awesome! Big Grin
I love when you rip.
I agree with what Ton said, even a small rip from you is great but luckily these aren't small and they are full of effort.
(12-14-2009, 01:05 PM)Heat Miser Wrote: [ -> ]Awesome! Big Grin
I love when you rip.
THIS
Your rips are always great

I can't wait for tomorrow! :]
what? This Giana version has no bosses?

=(
(12-15-2009, 09:09 AM)Davias Wrote: [ -> ]what? This Giana version has no bosses?

=(
Nope. No bosses. Very Sad

Anyway... On the second day of Christmas...

I've got the entire tileset from MegaMari (since every stage shares tiles from at least one other one), most of the rest of the Rosenkreuzstilette backgrounds (the rest will be submitted tomorrow), and an updated version of my Ecoco de Fight! sprite rip -- now with better organization and 99% more Rabi~en~Rose (she's only playable in an expansion/patch for that game, which I managed to find)!

[Image: tileset_icon.png] [Image: lustestage_icon.png] [Image: grollastage_icon.png] [Image: sichtestage_icon.png] [Image: liebeastage_icon.png] [Image: schwerstage_icon.png] [Image: sepperinstage1_icon.png] [Image: sepperinstage2_icon.png] [Image: sepperinstage3_icon.png] [Image: sepperinstage4_icon.png] [Image: generalsprites_icon.png]
Awesome, especially since games like Megamari are very difficult to extract.
Wonderful!
I wonder what goodies tomorrow will bring!
Giant brain-in-a-jar robot in the sewers perhaps?
...I'll stop talking now...
(12-15-2009, 12:03 PM)Maneko Wrote: [ -> ]Awesome, especially since games like Megamari are very difficult to extract.
Actually, I found a method that makes it a lot easier -- memory dump + tile viewing program. Cute
(12-15-2009, 12:21 PM)Chaofanatic Wrote: [ -> ]Wonderful!
I wonder what goodies tomorrow will bring!
Giant brain-in-a-jar robot in the sewers perhaps?
...I'll stop talking now...
Maaaaayyyyybe.
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