Here's another bunch of submissions from me. I'm still working on the MegaMan sprite sheet, except now I've got caught up in ripping a few other things, such as Dr. Wily, Proto Man, and the sheet that's in this update.
There's the intro sequence and title screen from MegaMari, as you might've seen me ripping in one of my previous posts.
Flonne and a Prinny from La Pucelle Ragnarok (another PS2 to PSP port with extra things added). I'll be submitting Overlord Priere, Laharl and Etna from the same game sometime later.
Hikaru and Akane, the boss(es) for the second stage in Jikkyou Oshaberi Parodius ~forever with me~, the PSX remake/port of the SNES version.
Yet another update for my Tarma sheet, which I cannot guarantee will be the last. When I was playing Metal Slug 3 with my older brother a few months ago, I had gotten grabbed by one of those giant locusts, and I noticed a few animations that I had missed of Tarma struggling to get free, then giving up/getting killed and being dropped to the ground. That, and I got his Metal Slug XX portraits now. One of these days, I'll get around to ripping all of Eri's sprites that Gussprint didn't get, and send those off to him.
Osaka's photos from Azumanga Daioh Puzzle Bobble -- 4 more characters left to go.
And finally, the bosses from the Cossack and Wily Castles from MegaMan 4, since tSR didn't have them. Sprites INC actually missed a few sprites for these bosses, such as the pointing/talking animation for Dr. Cossack (it's unused, though), the sprites of the Cockroach Twins firing and walking up the wall (which ARE different than the original sprites), the first two frames of the "jump" effect for the Metall Daddy, and the second frame of animation for Tako Trash's platform. And, of course, the alternate palettes for everything.
...the Wily Machine and Wily himself will be on a separate sheet, when I'm done ripping all of his sprites.