08-28-2009, 05:54 PM
08-28-2009, 06:40 PM
Confidentially, I ripped these just for the level icons (from right to left, 50, 30, 20, 10, 5, and 1) and a few times I wanted to get them I already kept forgetting that the arcade sheet didn't have them, and we don't have one for the NES.
08-31-2009, 01:54 AM
Don't forget, Palamedes (arcade) characters and an application for a Galaga (arcade) replacement sheet are on the previous page.
Galaga for the NES now.
Having owned a cartridge of this as a kid, it had a subtitle of "Demons of Death", submitting two section tags with the US title of "Galaga: Demons of Death" and the world and common title of "Galaga".
or
Galaga for the NES now.
Having owned a cartridge of this as a kid, it had a subtitle of "Demons of Death", submitting two section tags with the US title of "Galaga: Demons of Death" and the world and common title of "Galaga".
or
08-31-2009, 11:36 AM
Very awesome! Nice work man!
08-31-2009, 08:15 PM
Just by chance, found a game I heard about on Hardcore Gaming 101 yesterday (the game I found, read about it on HC101 months ago) and by chance was able to find graphics data in Tile Molester.
This will be my first PC rip, and the game I will withhold for fun. But the rip will be from a game that is a remake of a game I ripped from so far (and are on this site, not that I submit to other sites...).
So no submissions this post, but I'm thinking of making two sheets instead of one.
(3 possible hints in this post if anyone wants to bother to play along )
And will have to go through the game to find the correct color for a single pixel X{
This will be my first PC rip, and the game I will withhold for fun. But the rip will be from a game that is a remake of a game I ripped from so far (and are on this site, not that I submit to other sites...).
So no submissions this post, but I'm thinking of making two sheets instead of one.
(3 possible hints in this post if anyone wants to bother to play along )
And will have to go through the game to find the correct color for a single pixel X{
09-01-2009, 08:54 AM
OK. Completed the first of two.
And the answer to the game is...
There was an article on Romancia (Dragon Slayer 3) on Hardcore Gaming 101.
Ripped the two playable characters from the MSX2 version earlier.
And am going to make two sheets instead of one for the two playables.
Between a 30 minute time limit, and the only walkthroughs for the game were in Japanese (and translation sites are hit or miss with Engrish), this sheet was purely by luck. I think you need to complete the game to unlock Serina. Looked in the folders for the game, found a file named "serina.dat", saw there was a file called "chr.dat" that was the same size, made backups, renamed the serina file to chr, ran the game, it worked. At random figured Tile Molester has many different codecs for bitplanes and modes. This one was a complete fluke on my part.
Prince Fan will be ripped as some point when I'm not as tired, and get my will back to try this again. And according to the codec I used to view this data, this is my first real 8-bit rip
And the answer to the game is...
There was an article on Romancia (Dragon Slayer 3) on Hardcore Gaming 101.
Ripped the two playable characters from the MSX2 version earlier.
And am going to make two sheets instead of one for the two playables.
Between a 30 minute time limit, and the only walkthroughs for the game were in Japanese (and translation sites are hit or miss with Engrish), this sheet was purely by luck. I think you need to complete the game to unlock Serina. Looked in the folders for the game, found a file named "serina.dat", saw there was a file called "chr.dat" that was the same size, made backups, renamed the serina file to chr, ran the game, it worked. At random figured Tile Molester has many different codecs for bitplanes and modes. This one was a complete fluke on my part.
Prince Fan will be ripped as some point when I'm not as tired, and get my will back to try this again. And according to the codec I used to view this data, this is my first real 8-bit rip
09-01-2009, 08:56 AM
Great rips man, that's wicked!
Good job with the effective "hacking"
Good job with the effective "hacking"
09-01-2009, 12:06 PM
With what I knew from doing the last one, and not having to muck around trying to find missing colors, was able to complete this one in about a half hour to an hour.
Biggest pain is uploading actually. For whatever reason, Photobucket either does not like my computer, or it just hates Vista in general. Seriously. What's the point of uploading multiple files at a time if it crashes the browser (Internet Explorer) or stalls indefinitely during the upload (Firefox). Remember the Tamagotchi megaupload where I posted only the icons and linked them to the full sheet due to the number of sheets uploaded? Had to do that multiple times because Photobucket kept failing the uploads (not that anything was being corrupted, but out of 40 sheets at a time, 20 get uploaded? What's the point of multiple uploads if you aren't going to actually do multiple uploads?).
Oh well. Thanks for the compliment. Here's Prince Fan, hero of all versions of Romancia. And for the hell of it, going to check later if it isn't here, I'll get the NES version and upload my incomplete MSX1 sheet (really, its a matter of a cheat code not working and not knowing which of two possible palettes are correct).
And in my overzealousness, accidentally clicked send without posting the link to the images. Here they are.
And since no one responded, hopefully this hasn't been seen yet. Here's the MSX1 version.
NES version will be up later. Another small one (smaller than this MSX one considering that Serina isn't playable, and that the NES is known for mirroring [so I only need one pose])
NES version is up now.
And well, I know they are on the site since I saw them linked on my page. But we skipped a few items in the update. Oh well, its cool. 3/7 versions of the same character in one post, what the heck?! (according to Hardcore Gaming 101, MSX / MSX2 / PC88 / PC98 / Sharp X1 / Famicom / Windows)
Biggest pain is uploading actually. For whatever reason, Photobucket either does not like my computer, or it just hates Vista in general. Seriously. What's the point of uploading multiple files at a time if it crashes the browser (Internet Explorer) or stalls indefinitely during the upload (Firefox). Remember the Tamagotchi megaupload where I posted only the icons and linked them to the full sheet due to the number of sheets uploaded? Had to do that multiple times because Photobucket kept failing the uploads (not that anything was being corrupted, but out of 40 sheets at a time, 20 get uploaded? What's the point of multiple uploads if you aren't going to actually do multiple uploads?).
Oh well. Thanks for the compliment. Here's Prince Fan, hero of all versions of Romancia. And for the hell of it, going to check later if it isn't here, I'll get the NES version and upload my incomplete MSX1 sheet (really, its a matter of a cheat code not working and not knowing which of two possible palettes are correct).
And in my overzealousness, accidentally clicked send without posting the link to the images. Here they are.
And since no one responded, hopefully this hasn't been seen yet. Here's the MSX1 version.
NES version will be up later. Another small one (smaller than this MSX one considering that Serina isn't playable, and that the NES is known for mirroring [so I only need one pose])
NES version is up now.
And well, I know they are on the site since I saw them linked on my page. But we skipped a few items in the update. Oh well, its cool. 3/7 versions of the same character in one post, what the heck?! (according to Hardcore Gaming 101, MSX / MSX2 / PC88 / PC98 / Sharp X1 / Famicom / Windows)
09-02-2009, 10:24 AM
It happens you enjoyed the game, that's it XD Great work
You really enjoyed HC101, they are a great source for good games. I also recommend Chris' Survival Horror Quest, featuring not only horror games, but gaming design tips and one cool insight of the Japanese Horror.
You really enjoyed HC101, they are a great source for good games. I also recommend Chris' Survival Horror Quest, featuring not only horror games, but gaming design tips and one cool insight of the Japanese Horror.
09-02-2009, 11:25 AM
Wow, cool stuff.
09-02-2009, 12:34 PM
(09-02-2009, 10:24 AM)Ultimecia Wrote: [ -> ]It happens you enjoyed the game, that's it XD Great work
You really enjoyed HC101, they are a great source for good games. I also recommend Chris' Survival Horror Quest, featuring not only horror games, but gaming design tips and one cool insight of the Japanese Horror.
Yeah, I kinda did enjoy it a bit. I kinda like the next game in the series more (Romancia is Dragon Slayer 3, Legacy of the Wizard on NES is Dragon Slayer 4) This is definitely a game that helps to have a walkthrough if you can't read it, or require trial and error if you can. At 30 minutes, this is either a short game or frustrating. Had a bit more fun with the NES version because I could put in cheats to give me infinite health And that the walkthrough I followed for the Windows version never had one of the events occur (maybe I doing something a little out of sequence, or I was doing something wrong).
And when I say frustrating, let's just say the second town is a complete game ending scenario. Help people, get karma, second town has a person who puts a curse on you that makes you invincible if you have karma, the enemies in the town are under the curse, kill an innocent and lose karma, touch an enemy lose health. Explains why in the MSX versions every time I killed a monster in the second town I noticed a person flying out. It was a townsperson Good thing I never got any karma, would have lost it there.
I've got some ideas of what I want to do next. But don't know what to do next (both between effort, and in what games [still want to do the Royal Stone maps, there's Kiki Kaikai arcade version Sayo-chan, and I'm throwing around the idea of the playable characters from the Famicom version of Maniac Mansion since the art style in that one is completely different from the NES version, and someone with actual reading comprehension of Japanese could probably follow an English walkthrough with some slight figuring out of what items are what {I keep losing my notes on what the verbs are}]).
09-02-2009, 05:09 PM
Maybe it would be easier to try tile molester or something like that on Famicom Maniac Mansion?
I'm not sure if the regular scumm ripping tools are compatible with the famicom version, but I think that this site might help you: LucasHacks!. I used one of these programs to rip the LA games. I myself use the Lucas Ripper (at the Downloads session), which can read the C64 version, I'm not sure if it is compatible with the Famicom/NES ones. And I can't tell about the SCUMM Revisited either.
I'm not sure if the regular scumm ripping tools are compatible with the famicom version, but I think that this site might help you: LucasHacks!. I used one of these programs to rip the LA games. I myself use the Lucas Ripper (at the Downloads session), which can read the C64 version, I'm not sure if it is compatible with the Famicom/NES ones. And I can't tell about the SCUMM Revisited either.
09-02-2009, 09:20 PM
Well, the characters aren't a problem so much as I'm not skilled with palettes, and considering there are some characters that require the player to recognize at least the names of objects to see (it takes me a while and a few tries to get past the first tentacle [honestly, can't remember the colors] which if I knew how to read would be a minor obstacle only requiring the correct items as opposed to trying to feed it everything in the inventory whether it takes them or not is a different story entirely), some of which are ending characters.
So, the playables would be complete, but NPCs would be incomplete unless my sheet inspires someone to release a translation (redundant since there's already an English version, and translations are more for games not released in region or to "fix" a localization) or someone else to get the characters I missed.
Well. Worth a shot. You know what. You've inspired me to rip from the Famicom version of Maniac Mansion now, Lucas Ripper or no Lucas Ripper (worth a shot).
So, the playables would be complete, but NPCs would be incomplete unless my sheet inspires someone to release a translation (redundant since there's already an English version, and translations are more for games not released in region or to "fix" a localization) or someone else to get the characters I missed.
Well. Worth a shot. You know what. You've inspired me to rip from the Famicom version of Maniac Mansion now, Lucas Ripper or no Lucas Ripper (worth a shot).
09-02-2009, 10:19 PM
There is the purple tentacle and the green one. The evil one is the purple (which grows ARMS and got set to TAKE OVER THE WORLD during The Day of the Tentacle, remember?
I'm not much skilled with the palette, it would make my job much easier. I wish I could be of more help on this one.
Just a little tip: if you're crazy like me to rip from OTHER Lucas Arts games, get the Stitch Studio to put all the 2930483483905739593048 sprites together, or you'll get insane as I did with Guybrush part one (yes, it was MANUAL assembling) +_+
I'm not much skilled with the palette, it would make my job much easier. I wish I could be of more help on this one.
Just a little tip: if you're crazy like me to rip from OTHER Lucas Arts games, get the Stitch Studio to put all the 2930483483905739593048 sprites together, or you'll get insane as I did with Guybrush part one (yes, it was MANUAL assembling) +_+
09-03-2009, 11:15 AM
Well, I tried it. It doesn't work on the famicon version (didn't try the NES one). But its cool, using Tile Layer Pro, getting the playable characters for now. And I meant I couldn't remember the colors of the tentacles by which one blocked the stairs.
Never played Day of the Tentacle, but yes I remember actually (saw the nonplayable demo).
Never played Day of the Tentacle, but yes I remember actually (saw the nonplayable demo).