08-27-2012, 11:08 PM
(08-27-2012, 06:14 PM)TomGuycott Wrote: [ -> ]Alright, the Magic John half of Totally Rad. I don't know how I missed the running while shooting sprites since I was aware of it. As for missing frames, back then I didn't have an emulator that could run slower or frame by frame, so I was likely to miss a couple.
I was also aware of the more powerful Magic graphics, but I didn't know how to use them in Totally Rad, and the emulator I preferred wasn't able to run Magic John.
Maybe I could cut Jake from my old sheet and just use it as a transformations sheet, provided I double check the frames again. Its been a while.
Use Famicom Ultra (FCEUx) and press the pause button on your keyboard (Not the key assigned to game's controls, the actual Pause button near the insert key on the top right of the keyboard, it will pause the emulator), you can also change the BG color for when the layers are disabled in the config file. (.txt file) At NoBGFillColor and change the original value (for example: 100 = Pink, 155 = Green, or 200 = Brown), or any other than the original, that will allow the sprites to stand out. You can also disable the sprites to get the backgrounds too.
It makes a huge difference and really reduces the hassle of ripping the old games we all love.
Also I noticed a sort of problem with the sheets you released, the white is transparent (R=255, G=255, B=255), this causes color to bleed through when the sprites are used. Change the color to an off white in MSPaint (R=254, G=254, B=254). Famicom Ultra makes the whole bleed through thing irrelevant though