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(06-18-2009, 10:53 PM)XDKyleHU Wrote: [ -> ]Wobbuffet looks devine. Also, omghaiii Josh!!
Thanks! and, um...Hi!

(06-19-2009, 01:52 AM)Battosai Rai Wrote: [ -> ]Great Job As Always Josh
Thanks!

More Idles:

[Image: tag115.png][Image: tag131.png][Image: tag118.png][Image: tag137.png][Image: tag151.png]

At the rate I'm going, I can finish giving them all Idles by Saturday!
All done~
all of the Second Generation have Idles now:

[Image: tag011.png][Image: tag154.png][Image: tag03.png][Image: tag155.png][Image: tag024.png]

The Third Generation shouldn't take too long, since I'll probably have to remake a lot of the ones I made
(06-18-2009, 10:45 PM)JoshR691 Wrote: [ -> ]Cshad, I've got to be honest, I've watched that video you posted a while ago (Starts out with Nidoking Vs. Tauros) at least 10 times, and I can't see what you mean...I mean, I'm barring the effects, since those will eventually be made, and I'm 90% sure you didn't mean those

Battle Revolution is probably a better example, but that's what I've been using to come up with the animations...

http://www.youtube.com/watch?v=xxvq_DSYr...re=related
5:25
http://www.youtube.com/watch?v=o-JU-rhQu...re=related
:53

Just two examples. These animations actually have the pokemon throwing force into everything, trying to injure the opponent. You can see the bodies move, they look like they are really doing something. A lot of your attack animations are really static, with one pose edited to make two body parts move.

Scizor is a monster, but he's just waving his claw in front of the opponent
Now I think I see what you're saying, more dynamic body movement, as well as some more movement to Special Attacks
Its not special attacks I'm concerned about, just more dynamic movements in general
God I used to love how Starmie's spikes would spin.. <:
(06-19-2009, 09:14 PM)Cshad Wrote: [ -> ]Its not special attacks I'm concerned about, just more dynamic movements in general
Well, now that I'm up to speed, I can definitley do something like that

To be honest, I was toying with that a little bit with some of the idles, like Bulbasaur & Charmeleons, and I'm liking the outcome, so I was kind of thinking the same thing

I'm going to finish off the rest of the Idles before I go back and make a lot of them more Dynamic, but only because I'm starting the 4th Generations, and I only have like 10 more Idles to make

Edit: Here's more of what you've all been seeing...Almost done:

[Image: tag079.png][Image: tag134.png][Image: tag125.png][Image: tag112.png][Image: tag135.png]
[Image: tag109.png][Image: tag123.png][Image: tag141.png]
Elekiddd Big Grin Also, I love Snorunt's expression in the icon XD
Nice, and now that I'm looking at Chimchar, I think his ears are a bit bigger than that.
Aaaaaand...There!:

[Image: tag013.png][Image: tag123a.png][Image: tag138.png][Image: tag148.png][Image: tag136.png]
[Image: tag145.png][Image: tag117.png][Image: tag129.png][Image: tag132.png][Image: tag088.png]
[Image: tag033.png][Image: tag144.png]

All of the Idles are done...Charizard's in this update because I added more movement to his Attack & Special Attack, so it looks less static(I'll be doing this to other sheets as I gradually move along)
Is Shaymin's normal form actually that small?
Yup, only 8 inches tall

I might make it bigger when & if I remake things like Budew, and other Pokemon under one Foot, but that's the basic size compared to the trainer in the Pokedex (as well as Battle Revolution)

Remade Umbreon:
[Image: tag086.png]
Great job!
Leafeon's done, and that marks the end of the Eevee line:

[Image: tag087.png]