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I thought the entire game was nothing but a (very nicely) hacked version of KOTR to begin.
I congratulate you for ripping it before I finished it, too. XD
Added:

[Image: aladdinsmsggicon.png] (Game Gear/Master System)
Playable Character
[Image: aladdinsmsggaladdinicon.png]

Yes, a few poses are actually broken like that in game since there is a built in sprite viewer in the game and checked myself.

Fatal Fury 2 (Genesis)
Backgrounds
[Image: fatalfury2spainicon.png]

Time to have a vacation for a week to Spain, now I can have a rest.
Wait! It got a Prince Ali version included? Awesome!
The sprites are pretty nice for a SMS/GG game
Holy crap, that's a lot of sprites. Awesome stuff! Thank for taking my suggestion. Smile
Well I'm back so I thought that I rip something quick and easy.

[Image: jangpung2icon.png] (Other Systems)
Fighters

[Image: jangpung2chunjaicon.png][Image: jangpung2tileicon.png][Image: jangpung2tisonicon.png]

This Korean Master System Street Fighter 2 clone is pretty awful; it runs really really sluggish, the controls are awful, the music is awful, it pretty much is unplayable. Oh and there are only 6 fighters so they are really only 2 left and a complete palette swap of the Ryu clone, not much in this.
Hahaha, these are hilarious. Nice job. Big Grin
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Jang Pung II (Other Systems)

[Image: jangpung2leeandcanicon.png][Image: jangpung2megaicon.png]

That's it, all the characters are done. I know it's a bit late/ early to report this error but it isn't a Genesis game (even though it can be played via the Power Base Convertor). Now to the sequel:

[Image: jangpung3icon.png] (Other Systems)
[Image: jangpung3sanghunicon.png]

Which by comparison is much better, better controls, not as laggy and even fairly original compared to the previous game.
Why M. Bison/Vega and Balrog/M. Bison?
(06-13-2010, 02:34 PM)Davias Wrote: [ -> ]Why M. Bison/Vega and Balrog/M. Bison?

Apparently when Street Fighter II was going to be released outside Japan, Capcom was worried about the boxer M. Bison who sounded like a very familar boxer called Mike Tyson so they did was renamed the bosses Balrog became Vega, Vega became M. Bison and M. Bison became Barlog. This naming routine was kept in the sequels for both areas so it became very confusing between Japan/Asia and the rest of the world, the diehard fans adopted the dictator, claw and boxer naming routine to ease confusion.

If you want to know why I named it on the sheets, it was for International sake just in case someone from Asia (like Thailand, Philippines, Taiwan or even South Korea where this game came from) uses the sheet.
To tell the truth, "Vega" sounds more hispanic than "Balrog" and fits beter for our favorite Narcisist Clawman.
Oh, not to mention some bizarre reason "Gouki" became "Akuma" in US
Jang Pung 3 (Other Systems)
Playable Characters
[Image: jangpung3brunoicon.png]

Feeling a bit weak today...
Weird character, but somehow familiar...But not Street Fighter.
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Psycho World (Master System)

[Image: pworldmsicon.png]
Playable Characters
[Image: pworldmsluciaicon.png]

This sprite rip actually has a little story and how I managed to be involved with it.

First off Miss wanted to do a sprite rip of a game, she chose this one I have no clue why and was originally going to use Kega Fusion. However the original sprite before starting the sheet was blurry and resized so I told her to use MEKA since the sprites wouldn't get resized and had a background remover (well I could have told her about TileMolester but it would have been a bit too complex for a beginner). So she ended up using it and managed to do most of the sprites while I was telling her some of the poses she wouldn't have got without help. Then she didn't really want to do anymore plus she felt a bit nervous so I ended up doing the last couple of poses (via TileMolester), the palettes, the icon and even the credit tag thing. I would say that it was 50/50 though.
Added:
Jang Pung 3 (Other Systems)
Playable Characters
[Image: jangpung3joeicon.png]