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I think we'll manage to squeeze them in somewhere. Tongue
After Deathbringer and myself overflooded tSR with Shin Megami Tensei and Persona... Just a little more Battletoads is nothing ;p
Added:
Double Dragon 3: The Rosetta Stone (Genesis)
Backgrounds
[Image: ddragon3mission3icon.png][Image: ddragon3shopicon.png]

I was going to upload Abobo for Battletoads and Double Dragon until I realised something. If I did the bosses seperately, there wouldn't be many sprites (except possibly the Collosus and the Shadow Boss) in fact Big Blag only has around 4 sprites. However it will take a bit more to a lot more work depending on character since the game using the same palette layering technique as the NES Mega Man series and I'm not really good at this game so it will take some time.
Great! Good luck with the rest!
I'm looking at your Janifer and Sugico sheets and I want to point out that Janifer's second to last sprite under unused and Sugico's last sprite (under unused) are actually used in the game. You only see them is if you lose by timeout.
Added:
Battletoads and Double Dragon (Genesis)
Enemies and Bosses
[Image: btddmdbossesicon.png]

This took ages, plus I made a counting mistake earlier saying more than it actually was. Well except the ratship which takes up most of the sheet, that part I got right.

Jang Pung 3 (Other Systems)
Playable Characters
[Image: jangpung3ycinaicon.png]

A firey Eastern European with inconsistancy whether she has panties or not.

(08-31-2010, 02:33 PM)KingPepe Wrote: [ -> ]I'm looking at your Janifer and Sugico sheets and I want to point out that Janifer's second to last sprite under unused and Sugico's last sprite (under unused) are actually used in the game. You only see them is if you lose by timeout.

Thanks for spotting that, it's hard to tell what is used and what isn't used, even harder if it is a fighting game that can have loads of poses. If there's any more mistakes that need correcting, feel free to help. Strange, I did try a timeout before and didn't get them poses in game. It's only until today where I tried not hitting them at all that I got them. I don't want to be nosey but I wonder how you became interesting with pirated games? At least from my end, a person was really into them and helped him finding a few games (you might see him on Youtube, his name for a clue is a music group famous for the song One More Time and a Mario dinosaur), sometimes they can be interesting and in some cases no one would touch them on a pole especially the more original ones not based on a license/other game like Yang Warrior Family, especially on the ripping side.

I've updated them anyway (for Ton, Ulti or AJ for a quiet update, it's from AV Bishoujo Girl Fighting (NES)): http://img7.imageshack.us/img7/3866/abgfjanifer.png
http://img825.imageshack.us/img825/1493/abgfsugico.png
Could you get me a screenshot for Battletoads Double Dragon on Genesis? I just realized we don't have a section for it.
(09-02-2010, 08:50 AM)Tonberry2k Wrote: [ -> ]Could you get me a screenshot for Battletoads Double Dragon on Genesis? I just realized we don't have a section for it.

It's on the site Ton: http://www.spriters-resource.com/genesis...index.html

Otherwise I would have provided the icon already.
Wow, I'm dumb. Thanks anyway. Tongue



I could have sworn I was missing a section for that... maybe I'm thinking of SNES...
(09-01-2010, 02:28 PM)Yawackhary Wrote: [ -> ]Thanks for spotting that, it's hard to tell what is used and what isn't used, even harder if it is a fighting game that can have loads of poses. If there's any more mistakes that need correcting, feel free to help. Strange, I did try a timeout before and didn't get them poses in game It's only until today where I tried not hitting them at all that I got them.
I was the same way when it came to what's used and what isn't. When I was doing the Cliff sheet, I thought I found an unused sprite for Cliff but happened to be his lose by time out sprite. I also recall in AVBGF with the timeout using the hit sprites. [/quote]
(09-01-2010, 02:28 PM)Yawackhary Wrote: [ -> ]I don't want to be nosey but I wonder how you became interesting with pirated games?
It was after I saw a video of Kart Fighter and Earthworm Jim 3 (NES port of the original Earthworm Jim) that sparked my interest. (and I ended up making a wiki for that stuff as well)
Added:
Battletoads and Double Dragon (Genesis)
Backgrounds
[Image: btddmdlevel6icon.png][Image: btddmdlevel7icon.png]

I couldn't fit the name of the stage on the icon for Level 7 and these two are the shortest stages of the game. As of right now, I'm currently working on finishing a sheet and the next thing that I'm working on I give a clue:
The character names are called Kong
It isn't official but good for what it is and is quite playable
It's a NES game but is not an arcade port of the original 3 games (or a edutainment version of Donkey Kong Jr.)
It should not be confused with an upcoming game of a similar nature
Donkey Kong Country 4 or Super Donkey Kong - Xiang Jiao Chuan.
...those are my guesses.
NES DKC?
Ya, it's DKC4, the NES pirate.
It was a surprisingly good (yet short) adaptation of the original, if I must say.