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Amazing ripping ability just seems to be one of your default features! Big Grin
Added:
Street Fighter (Arcade)
Fighters
[Image: sf-lee_icon.png]

Just cross posting this for both here and the fighting games ripping thread just to show that I'm still alive.
Added:

Deadly Moves (Genesis)
Backgrounds
[Image: deadlymoves-china_icon.png]

Art of Fighting (Genesis)
Enemies and Bosses
[Image: aofmd-jack_icon.png]

Still in the fighting games project, just lesser or forgotten stuff.

Replace:

Street Fighter (Arcade)
Misc

http://npshare.de/files/7430adad/sf-portraits.png

The existing sheet on the site is borrowed (as in that the person did not rip them himself) so I decided to rip them with the hurt portraits that he forgot. In case why they are in black, that is because they mix with the background and checked every palette and seems to be intentional from Capcom's side.

Updated:

The Steel Empire (Genesis)
Playable Character
[Image: steelempirestrikerzep01.png]

The extra stuff and the alt palettes have been included even though it has been forgotten to be updated for a good couple of months (I even forgot when I ripped the updated sheet).
Added:

Special Criminal Investigation (Master System)
Playable Character
[Image: Fcvdo.png]

[Image: Uj1Dn.png]

I have been having mouse trouble today plus a bad week to boot.
Sigh:
Paperboy II (Genesis)
Playable Characters
[Image: JoM7l.png][Image: Dz3gH.png]

[Image: hgb1L.png]

Impossible Mission (Master System)
Playable Character
[Image: r1gBz.png]

[Image: 8bb5I.png]

Another vistor, stay a while, stay FOREVER! Anyway I'm not sure if his disintergation effect is a sprite or just a programming trick since I can't find it in the ROM where nearly every other sprite that is in the game (except the robots attack) is there. It also seems to be similar to Ys where Adol's sprite disappears in a similar fashion but is not in the ROM either... Hmm...
Ah yes, Impossible Mission. I ripped the furniture from that version (not upoaded yet) and the main character from the C64. It may look better on the Master System, but the voice sounded better on the C64. I wouldn't bother ripping the death animation, looks more like a coded thing to me.
Great stuff Yawa, got them all up Big Grin

Nice work.
Added:
Kung Fu Kid (Master System)
Playable Character
[Image: dy8Em.png]

Enemies and Bosses
[Image: Dglp9.png]

[Image: bI9Z5.png]

Slower than I used to be but at least it is most of the sprites ripped from the game.
Nice going! Smile
Added:
Laser Ghost (Master System)
NPC
[Image: p1Ssk.png]

[Image: X8fLI.png]

This one is actually hard to explain. There is no playable character in this game unless you count a cursor to be one despite not really feeling like you're in control of the game. However you have to protect her through out the game which is why I put her as a NPC.
Ah, yes. The game is basically a cross of Lemmings with a shooting game, where the girl acts on her own and all what you can do is kill things before they kill her.
What strange looking games! Nice one Big Grin
Added:
Super Boy 4 (Master System)
Playable Character
[Image: JSMfp.png]

[Image: 6GQSc.png]

What if Super Mario World was ported to the Master System? It didn't but this clone is the closest thing to it in its buggy glory.
(05-01-2011, 09:41 AM)Yawackhary Wrote: [ -> ]Added:
Super Boy 4 (Master System)
Playable Character
[Image: JSMfp.png]

[Image: 6GQSc.png]

What if Super Mario World was ported to the Master System? It didn't but this clone is the closest thing to it in its buggy glory.

Uhh... SMW edit anyone?

Anyhow great as always, I never knew there was a game like this.

EDIT: @Davy: Yeah, I figured, it's pretty much a SMW edit though.
I'm pretty sure it's a pirate game.