05-22-2009, 11:18 AM
PEOPLE STOP TELLING OTHERS CUSTOMS ARE THE ONLY ACCEPTABLE FORM OF SPRITING
This was made because we can't seem to get it through our heads, even the people who do edit. If you feel I'm wrong on any point, say why.
1. Edits ARE acceptable when they are of the proper quality.
2. Edits CAN take as much effort as a custom.
3. Edits CAN be better than a custom.
4. Edits ARE an acceptable starting point in spriting.
5. Customs generally DO take more effort than an edit of equal quality.
6. Recolours are NOT OK, they lack any major kind of creativity.
7. Pixel-by-pixel copies are the equivalent of an effortless edit; regardless of how long it took.
Instead of bickering about edits and customs, encourage the person to try harder with what they feel comfortable, then progress them into customs if they didn't already choose that. If they are sub-par, edit or custom, then we need to tell them what they are doing wrong, which Shawn and 1up are doing excellently on. A matter of fact, we need more people critiquing like both of you, telling where the problems in the sprites are, instead of people just noting an obvious error that the creator should have already noticed.
But point five seems to contradict my arguement. Well point five has an exception. When a person becomes skilled enough in a certain style, scratching is simply easier to do than editing, meaning that it will actually take less effort. But if you were to start in a style you've never done before, the custom will take more work than the edit for obvious reasons.
There is no reason we should be combining customs and edits into similar scales, they should both have their own tiers that allow the sprite to be judged equally without responses that state your distaste in one type of spriting.
This was made because we can't seem to get it through our heads, even the people who do edit. If you feel I'm wrong on any point, say why.
1. Edits ARE acceptable when they are of the proper quality.
2. Edits CAN take as much effort as a custom.
3. Edits CAN be better than a custom.
4. Edits ARE an acceptable starting point in spriting.
5. Customs generally DO take more effort than an edit of equal quality.
6. Recolours are NOT OK, they lack any major kind of creativity.
7. Pixel-by-pixel copies are the equivalent of an effortless edit; regardless of how long it took.
Instead of bickering about edits and customs, encourage the person to try harder with what they feel comfortable, then progress them into customs if they didn't already choose that. If they are sub-par, edit or custom, then we need to tell them what they are doing wrong, which Shawn and 1up are doing excellently on. A matter of fact, we need more people critiquing like both of you, telling where the problems in the sprites are, instead of people just noting an obvious error that the creator should have already noticed.
But point five seems to contradict my arguement. Well point five has an exception. When a person becomes skilled enough in a certain style, scratching is simply easier to do than editing, meaning that it will actually take less effort. But if you were to start in a style you've never done before, the custom will take more work than the edit for obvious reasons.
There is no reason we should be combining customs and edits into similar scales, they should both have their own tiers that allow the sprite to be judged equally without responses that state your distaste in one type of spriting.