Tinke won't let you view the trainer or pokemon animations because they are done in code and not sprite animated
Like I said before we should wait for a completed sav file so we can go battle whichever trainer we want or we could wait for a trainer modifier code.
Sorry for barging in on rby's submissions thread
(06-22-2012, 10:32 PM)Ploaj Wrote: [ -> ]Tinke won't let you view the trainer or pokemon animations because they are done in code and not sprite animated
Like I said before we should wait for a completed sav file so we can go battle whichever trainer we want or we could wait for a trainer modifier code.
Sorry for barging in on rby's submissions thread
T_T I just want the trainer animations SO BAD
hey, are those really all the VS mugshots in the game :/
(06-22-2012, 10:35 PM)Clowcardruler Wrote: [ -> ] (06-22-2012, 10:32 PM)Ploaj Wrote: [ -> ]Tinke won't let you view the trainer or pokemon animations because they are done in code and not sprite animated
Like I said before we should wait for a completed sav file so we can go battle whichever trainer we want or we could wait for a trainer modifier code.
Sorry for barging in on rby's submissions thread
T_T I just want the trainer animations SO BAD
hey, are those really all the VS mugshots in the game :/
Assuming you mean the front-facing trainer sprites, those are still just sprite-based animations, just with a higher level file than Tinke knows about. If you want an approximation of what the animations look like (rotations and scaling are still a bit off), use
Oil of Vitriol (on the NANR tab, select the Debug->Rotation Origin->0,0 option if it's not already selected).
(06-22-2012, 10:32 PM)Ploaj Wrote: [ -> ]Tinke won't let you view the trainer or pokemon animations because they are done in code and not sprite animated
Like I said before we should wait for a completed sav file so we can go battle whichever trainer we want or we could wait for a trainer modifier code.
Sorry for barging in on rby's submissions thread
Yeah, I warned him that's it's not possible atm see ->"(and hopefully it'll be supported)", but it was possible in some images in Pokemon Conquest if coded correctly.
Barubary's technique should be more appropriate at this time.
Some more sheets:
Pokemon Black and White 2
Rune Factory 3
Another
HUGE update!
Shining Force 2
Just a few more Shining Force 2 enemies and Black/ White 2 sheets left!
EDIT: Also, here's a minor update for the overworld entities sheet for B/W 2:
http://i.minus.com/iUcFeubbgj1uS.png
All sorted! Great stuff dude, sorry for the delay!
N Mugshot, VS Backgrounds, Death Archer, Galam Mage and Goblin added 6/28:
Pokemon Black/ White 2
Shining Force 2
Whelp, that's the last of Shining Force 2 enemies. Onto the playable characters!
Is there a Bishop enemy from the chess board? I don't see one on the site.
Yeah, I've been using a decent SF2 site to keep track of which enemies I ripped, but it was missing a few.
A very Shining update (6/29/12):
Shining Force 2
Shining Force Feather (DS)
If anyone knows of a decent method for ripping PSP/ PS2 games, I'm really interested in ripping from the Shining games on there.